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source: branches/Scheduling/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/Crossovers/DirectScheduleGTCrossover.cs @ 7116

Last change on this file since 7116 was 6475, checked in by jhelm, 14 years ago

#1329: Added DirectSchedule-Classes for optimization with the direct-schedule encoding.

File size: 4.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Parameters;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding.ScheduleEncoding {
29  [Item("DirectScheduleGTCrossover", "Represents a crossover using the GT-Algorithm to cross two direct schedule representations.")]
30  [StorableClass]
31  public class DirectScheduleGTCrossover : DirectScheduleCrossover {
32    [StorableConstructor]
33    protected DirectScheduleGTCrossover(bool deserializing) : base(deserializing) { }
34    protected DirectScheduleGTCrossover(DirectScheduleGTCrossover original, Cloner cloner)
35      : base(original, cloner) {
36    }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new DirectScheduleGTCrossover(this, cloner);
39    }
40    public DirectScheduleGTCrossover()
41      : base() {
42      Parameters.Add(new LookupParameter<PercentValue>("MutationProbability", "The probability that the mutation operator is applied on a solution."));
43    }
44
45
46    private LookupParameter<PercentValue> MutationProbabilityParameter {
47      get { return (LookupParameter<PercentValue>)Parameters["MutationProbability"]; }
48    }
49
50
51    public static Schedule Apply(IRandom random, Schedule parent1, Schedule parent2, ItemList<Job> jobData, double mutProp) {
52      Schedule child = new Schedule(parent1.Resources.Count);
53
54
55      //Reset scheduled tasks in result
56      foreach (Job j in jobData) {
57        foreach (Task t in j.Tasks) {
58          t.IsScheduled = false;
59        }
60      }
61
62      //GT-Algorithm
63      //STEP 0 - Compute a list of "earliest operations"
64      ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobData);
65      while (earliestTasksList.Count > 0) {
66        //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
67        Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, child);
68        int conflictedResourceNr = minimal.ResourceNr;
69        Resource conflictedResource = child.Resources[conflictedResourceNr];
70
71        //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
72        ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobData, child);
73
74        //STEP 3 - Select a task from the conflict set
75        int progressOnResource = conflictedResource.Tasks.Count;
76        Task selectedTask = null;
77        if (random.Next(100) < mutProp) {
78          //Mutation
79          selectedTask = conflictSet[random.Next(conflictSet.Count)];
80        } else {
81          //Crossover
82          selectedTask = SelectTaskFromConflictSet(conflictSet, ((random.Next(2) == 0) ? parent1 : parent2), conflictedResourceNr, progressOnResource);
83        }
84
85        //STEP 4 - Add the selected task to the current schedule
86        selectedTask.IsScheduled = true;
87        double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, child);
88        child.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);
89
90        //STEP 5 - Back to STEP 1
91        earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobData);
92      }
93
94      return child;
95    }
96
97
98    private static Task SelectTaskFromConflictSet(ItemList<Task> conflictSet, Schedule usedParent, int conflictedResourceNr, int progressOnResource) {
99      //Apply Crossover
100      foreach (ScheduledTask st in usedParent.Resources[conflictedResourceNr].Tasks) {
101        foreach (Task t in conflictSet) {
102          if (st.JobNr == t.JobNr)
103            return t;
104        }
105      }
106      return conflictSet[0];
107    }
108
109
110    public override Schedule Cross(IRandom random, Schedule parent1, Schedule parent2) {
111      ItemList<Job> jobData = (ItemList<Job>)JobDataParameter.ActualValue.Clone();
112      PercentValue mutProp = MutationProbabilityParameter.ActualValue;
113      return Apply(random, parent1, parent2, jobData, mutProp.Value);
114    }
115  }
116}
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