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source: branches/Scheduling/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Manipulators/PRVUniformOnePositionManipulator.cs @ 6406

Last change on this file since 6406 was 6406, checked in by jhelm, 13 years ago

#1329: Applied suggestions from codereview. Added unit-tests. Renamed encoding-project.

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.IntegerVectorEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector {
29
30  [Item("PRVUniformOnePositionManipulator", "Represents a manipulation operation inserting parts of the individual at another position.")]
31  [StorableClass]
32  public class PRVUniformOnePositionManipulator : PRVManipulator {
33    [StorableConstructor]
34    protected PRVUniformOnePositionManipulator(bool deserializing) : base(deserializing) { }
35    protected PRVUniformOnePositionManipulator(PRVUniformOnePositionManipulator original, Cloner cloner)
36      : base(original, cloner) {
37    }
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new PRVUniformOnePositionManipulator(this, cloner);
40    }
41    public PRVUniformOnePositionManipulator() : base() { }
42
43
44    public static void Apply(IRandom random, PRVEncoding individual) {
45      UniformOnePositionManipulator.Apply(random, individual.PriorityRulesVector, new IntValue(0), new IntValue(3));
46    }
47
48    protected override void Manipulate(IRandom random, PRVEncoding individual) {
49      Apply(random, individual);
50    }
51  }
52}
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