[6406] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Text;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Encodings.PermutationEncoding;
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| 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 27 |
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| 28 | namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
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| 29 | [Item("JobSequenceMatrixEncoding", "Represents an encoding for a scheduling Problem using a list of job sequences to deliver scheduleinformation.")]
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| 30 | [StorableClass]
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| 31 | public class JSMEncoding : Item, IScheduleEncoding {
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| 32 | [Storable]
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| 33 | public ItemList<Permutation> JobSequenceMatrix { get; set; }
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| 34 |
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| 35 | [StorableConstructor]
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| 36 | protected JSMEncoding(bool deserializing) : base(deserializing) { }
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| 37 | protected JSMEncoding(JSMEncoding original, Cloner cloner)
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| 38 | : base(original, cloner) {
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| 39 | this.JobSequenceMatrix = cloner.Clone(original.JobSequenceMatrix);
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| 40 | }
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| 41 | public override IDeepCloneable Clone(Cloner cloner) {
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| 42 | return new JSMEncoding(this, cloner);
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| 43 | }
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| 44 | public JSMEncoding()
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| 45 | : base() {
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| 46 | JobSequenceMatrix = new ItemList<Permutation>();
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| 47 | }
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| 48 |
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| 49 | public override string ToString() {
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| 50 | StringBuilder sb = new StringBuilder();
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| 51 | sb.Append("[ ");
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| 52 |
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| 53 | foreach (Permutation p in JobSequenceMatrix) {
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| 54 | sb.Append(p.ToString() + " \n");
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| 55 | }
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| 56 |
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| 57 | sb.Append("]");
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| 58 | return sb.ToString();
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| 59 | }
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| 60 |
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| 61 |
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| 62 | public override bool Equals(object obj) {
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| 63 | if (obj.GetType() == typeof(JSMEncoding))
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| 64 | return AreEqual(this, obj as JSMEncoding);
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| 65 |
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| 66 | return false;
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| 67 | }
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[7116] | 68 | public override int GetHashCode() {
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| 69 | if (JobSequenceMatrix.Count == 1)
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| 70 | return JobSequenceMatrix[0].GetHashCode();
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| 71 | if (JobSequenceMatrix.Count == 2)
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| 72 | return JobSequenceMatrix[0].GetHashCode() ^ JobSequenceMatrix[1].GetHashCode();
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| 73 | return 0;
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| 74 | }
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[6406] | 75 | private static bool AreEqual(JSMEncoding jSMEncoding1, JSMEncoding jSMEncoding2) {
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| 76 | if (jSMEncoding1.JobSequenceMatrix.Count != jSMEncoding2.JobSequenceMatrix.Count)
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| 77 | return false;
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| 78 | for (int i = 0; i < jSMEncoding1.JobSequenceMatrix.Count; i++) {
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| 79 | if (!AreEqual(jSMEncoding1.JobSequenceMatrix[i], jSMEncoding2.JobSequenceMatrix[i]))
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| 80 | return false;
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| 81 | }
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| 82 | return true;
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| 83 | }
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| 84 |
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| 85 | private static bool AreEqual(Permutation p1, Permutation p2) {
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| 86 | if (p1.Length != p2.Length)
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| 87 | return false;
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| 88 | for (int i = 0; i < p1.Length; i++) {
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| 89 | if (p1[i] != p2[i])
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| 90 | return false;
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| 91 | }
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| 92 | return true;
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| 93 | }
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| 94 | }
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| 95 | }
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