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source: branches/Scheduling/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Moves/OneBitflipMove/ExhaustiveOneBitflipMoveGenerator.cs @ 6361

Last change on this file since 6361 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Optimization;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.BinaryVectorEncoding {
28  [Item("ExhaustiveBitflipMoveGenerator", "Generates all possible one bitflip moves from a given binaryVector.")]
29  [StorableClass]
30  public sealed class ExhaustiveOneBitflipMoveGenerator : OneBitflipMoveGenerator, IExhaustiveMoveGenerator {
31    [StorableConstructor]
32    private ExhaustiveOneBitflipMoveGenerator(bool deserializing) : base(deserializing) { }
33    private ExhaustiveOneBitflipMoveGenerator(ExhaustiveOneBitflipMoveGenerator original, Cloner cloner) : base(original, cloner) { }
34    public ExhaustiveOneBitflipMoveGenerator() : base() { }
35
36    public override IDeepCloneable Clone(Cloner cloner) {
37      return new ExhaustiveOneBitflipMoveGenerator(this, cloner);
38    }
39
40    public static OneBitflipMove[] Apply(BinaryVector binaryVector) {
41      int length = binaryVector.Length;
42      int totalMoves = length;
43      OneBitflipMove[] moves = new OneBitflipMove[totalMoves];
44      for (int i = 0; i < length; i++)
45        moves[i] = new OneBitflipMove(i);
46
47      return moves;
48    }
49
50    protected override OneBitflipMove[] GenerateMoves(BinaryVector binaryVector) {
51      return Apply(binaryVector);
52    }
53  }
54}
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