1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace HeuristicLab.Problems.RoutePlanning.Utilities {
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5 | public static class Utils {
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6 | public static double Distance(PointD p1, PointD p2) {
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7 | double dx = p2.X - p1.X;
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8 | double dy = p2.Y - p1.Y;
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9 | return Math.Sqrt(dx * dx + dy * dy);
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10 | }
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11 |
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12 | public static double Distance(double startX, double startY, double endX, double endY) {
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13 | double dx = endX - startX;
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14 | double dy = endY - startY;
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15 | return Math.Sqrt(dx * dx + dy * dy);
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16 | }
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17 |
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18 | public static double LocationDistance(PointD p1, PointD p2) {
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19 | return LocationDistance(p1.X, p1.Y, p2.X, p2.Y);
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20 | }
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21 |
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22 | // calculates the distance of the 2 given locations in kilometers
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23 | public static double LocationDistance(double startX, double startY, double endX, double endY) {
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24 | // The Haversine formula
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25 | /* dlon = lon2 - lon1
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26 | dlat = lat2 - lat1
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27 | a = (sin(dlat/2))^2 + cos(lat1) * cos(lat2) * (sin(dlon/2))^2
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28 | c = 2 * atan2(sqrt(a), sqrt(1-a))
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29 | d = R * c
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30 | */
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31 |
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32 | double lat1Rad = startY * (Math.PI / 180.0);
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33 | double long1Rad = startX * (Math.PI / 180.0);
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34 | double lat2Rad = endY * (Math.PI / 180.0);
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35 | double long2Rad = endX * (Math.PI / 180.0);
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36 |
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37 | double longitude = long2Rad - long1Rad;
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38 | double latitude = lat2Rad - lat1Rad;
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39 |
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40 | double a = Math.Pow(Math.Sin(latitude / 2.0), 2.0) +
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41 | Math.Cos(lat1Rad) * Math.Cos(lat2Rad) *
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42 | Math.Pow(Math.Sin(longitude / 2.0), 2.0);
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43 |
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44 | double c = 2.0 * Math.Asin(Math.Sqrt(a));
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45 |
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46 | const double earthRadiusKms = 6367.5;
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47 | double distance = earthRadiusKms * c;
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48 |
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49 | return distance;
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50 | }
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51 |
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52 | public static double PathLength(IList<PointD> points) {
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53 | double length = 0;
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54 | for (int i = 1; i < points.Count; i++) {
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55 | length += Distance((PointD)points[i - 1], (PointD)points[i]);
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56 | }
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57 | return length;
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58 | }
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59 |
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60 | public static RectangleD FindBox(IList<PointD> points) {
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61 | double minX = double.MaxValue;
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62 | double maxX = double.MinValue;
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63 | double minY = double.MaxValue;
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64 | double maxY = double.MinValue;
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65 |
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66 | foreach (PointD p in points) {
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67 | if (p.X < minX)
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68 | minX = p.X;
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69 | if (p.X > maxX)
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70 | maxX = p.X;
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71 |
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72 | if (p.Y < minY)
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73 | minY = p.Y;
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74 | if (p.Y > maxY)
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75 | maxY = p.Y;
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76 | }
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77 | return new RectangleD(minX, minY, maxX - minX, maxY - minY);
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78 | }
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79 |
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80 | public static double PathDistance(IList<PointD> path1, IList<PointD> path2) {
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81 | double distance = 0;
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82 | for (int i = 0; i < path1.Count; i++) {
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83 | distance += Distance((PointD)path1[i], (PointD)path2[i]);
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84 | }
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85 | return distance / path1.Count;
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86 | }
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87 | }
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88 | }
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89 |
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