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source: branches/RoutePlanning/HeuristicLab.Problems.RoutePlanning/3.3/Graph/Vertex.cs @ 8308

Last change on this file since 8308 was 8300, checked in by spimming, 12 years ago

#1894:

  • graph data structures added
  • method to get the ways for a specific node
File size: 1.2 KB
Line 
1
2namespace HeuristicLab.Problems.RoutePlanning.Graph {
3  public class Vertex<T> {
4    private static long idCounter = 0;
5
6    private long id;
7    public long Id {
8      get { return id; }
9    }
10
11    private T node;
12    public T Node {
13      get { return node; }
14    }
15
16    public Vertex(T node) {
17      this.node = node;
18      this.id = idCounter++;
19    }
20
21    public static bool operator ==(Vertex<T> v1, Vertex<T> v2) {
22      if ((object)v1 == null) {
23        if ((object)v2 == null) {
24          return true;
25        }
26        return false;
27      }
28      if ((object)v1 == null && (object)v2 != null) {
29        return false;
30      }
31      return v1.Equals(v2);
32    }
33
34    public static bool operator !=(Vertex<T> v1, Vertex<T> v2) {
35      return !(v1 == v2);
36    }
37
38    public override bool Equals(object obj) {
39      if (obj is Vertex<T>) {
40        Vertex<T> graph = (obj as Vertex<T>);
41        return this.Equals(graph);
42      }
43      return false;
44    }
45
46    public override int GetHashCode() {
47      return typeof(T).GetHashCode() ^ this.Node.GetHashCode();
48    }
49
50    public override string ToString() {
51      return string.Format("{0}", this.Node);
52    }
53
54
55  }
56}
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