1 |
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2 | using System.Collections.Generic;
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3 | using HeuristicLab.Problems.RoutePlanning.Osm;
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4 | namespace HeuristicLab.Problems.RoutePlanning.Graph {
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5 | public class OsmGraph {
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6 | private IDataSource dataSource;
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7 |
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8 | public OsmGraph(IDataSource ds) {
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9 | dataSource = ds;
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10 | }
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11 |
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12 | public OsmVertex<Node> GetVertex(long id) {
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13 | return new OsmVertex<Node>(dataSource.GetNode(id));
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14 | }
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15 |
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16 | public List<Way> GetEdges(OsmVertex<Node> vertex) {
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17 | return dataSource.GetWays(vertex.Node);
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18 | }
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19 |
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20 | public Dictionary<long, float> GetNeighbors(long id) {
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21 | OsmVertex<Node> vertex = GetVertex(id);
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22 | Dictionary<long, float> neighbors = new Dictionary<long, float>();
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23 | List<Way> edges = GetEdges(vertex);
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24 | foreach (Way edge in edges) {
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25 | //TODO: check if edge can be traversed (eg. highway tag for car roads, ...)
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26 |
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27 | // get all naighbours of current vertex on this edge
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28 | List<OsmVertex<Node>> vertices = GetNeighborVerticesOnEdge(edge, vertex);
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29 | foreach (OsmVertex<Node> neighbor in vertices) {
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30 | if (edge.CanBeTraversed(vertex.Node, neighbor.Node)) {
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31 | float weight = GetWeight(edge, vertex, neighbor);
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32 | neighbors[neighbor.Node.Id] = weight;
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33 | }
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34 | }
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35 | }
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36 | return neighbors;
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37 | }
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38 |
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39 | public Dictionary<long, float> GetNeighborsReversed(long id) {
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40 | OsmVertex<Node> vertex = GetVertex(id);
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41 | Dictionary<long, float> neighbors = new Dictionary<long, float>();
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42 | List<Way> edges = GetEdges(vertex);
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43 | foreach (Way edge in edges) {
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44 | List<OsmVertex<Node>> vertices = GetNeighborVerticesOnEdge(edge, vertex);
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45 | foreach (OsmVertex<Node> neighbor in vertices) {
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46 | if (edge.CanBeTraversed(neighbor.Node, vertex.Node)) {
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47 | float weight = GetWeight(edge, vertex, neighbor);
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48 | neighbors[neighbor.Node.Id] = weight;
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49 | }
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50 | }
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51 | }
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52 | return neighbors;
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53 | }
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54 |
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55 | public List<OsmVertex<Node>> GetNeighborVerticesOnEdge(Way edge, OsmVertex<Node> vertex) {
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56 | List<OsmVertex<Node>> neighbors = new List<OsmVertex<Node>>();
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57 | for (int i = 0; i < edge.Nodes.Count; i++) {
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58 | Node node = edge.Nodes[i];
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59 | if (node.Id == vertex.Node.Id) {
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60 | if (i > 0) {
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61 | neighbors.Add(GetVertex(edge.Nodes[i - 1].Id));
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62 | }
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63 | if (i < edge.Nodes.Count - 1) {
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64 | neighbors.Add(GetVertex(edge.Nodes[i + 1].Id));
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65 | }
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66 | }
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67 | }
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68 | return neighbors;
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69 | }
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70 |
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71 | public float GetWeight(Way edge, OsmVertex<Node> source, OsmVertex<Node> target) {
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72 | double distance = Utils.Distance(source.Node.Point, target.Node.Point);
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73 | int speed = edge.GetMaxSpeed();
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74 | double weight = (distance / speed) * 3.6;
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75 | return (float)weight;
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76 | }
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77 |
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78 | public float EstimatedCosts(long sourceId, long targetId) {
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79 | OsmVertex<Node> source = GetVertex(sourceId);
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80 | OsmVertex<Node> target = GetVertex(targetId);
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81 | return EstimatedCosts(source, target);
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82 | }
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83 |
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84 | public float EstimatedCosts(OsmVertex<Node> source, OsmVertex<Node> target) {
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85 | double distance = Utils.Distance(source.Node.Point, target.Node.Point);
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86 | int speed = 130;
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87 | double costs = (distance / speed) * 3.6;
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88 | return (float)costs;
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89 | }
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90 | }
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91 | }
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