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source: branches/RoutePlanning/HeuristicLab.Problems.RoutePlanning/3.3/Graph/OsmGraph.cs @ 8434

Last change on this file since 8434 was 8434, checked in by spimming, 12 years ago

#1894

  • renamed old Vertex<T> to OsmVertex<T>
  • added new Vertex class
File size: 3.2 KB
Line 
1
2using System.Collections.Generic;
3using HeuristicLab.Problems.RoutePlanning.Osm;
4namespace HeuristicLab.Problems.RoutePlanning.Graph {
5  public class OsmGraph {
6    private IDataSource dataSource;
7
8    public OsmGraph(IDataSource ds) {
9      dataSource = ds;
10    }
11
12    public OsmVertex<Node> GetVertex(long id) {
13      return new OsmVertex<Node>(dataSource.GetNode(id));
14    }
15
16    public List<Way> GetEdges(OsmVertex<Node> vertex) {
17      return dataSource.GetWays(vertex.Node);
18    }
19
20    public Dictionary<long, float> GetNeighbors(long id) {
21      OsmVertex<Node> vertex = GetVertex(id);
22      Dictionary<long, float> neighbors = new Dictionary<long, float>();
23      List<Way> edges = GetEdges(vertex);
24      foreach (Way edge in edges) {
25        //TODO: check if edge can be traversed (eg. highway tag for car roads, ...)
26
27        // get all naighbours of current vertex on this edge
28        List<OsmVertex<Node>> vertices = GetNeighborVerticesOnEdge(edge, vertex);
29        foreach (OsmVertex<Node> neighbor in vertices) {
30          if (edge.CanBeTraversed(vertex.Node, neighbor.Node)) {
31            float weight = GetWeight(edge, vertex, neighbor);
32            neighbors[neighbor.Node.Id] = weight;
33          }
34        }
35      }
36      return neighbors;
37    }
38
39    public Dictionary<long, float> GetNeighborsReversed(long id) {
40      OsmVertex<Node> vertex = GetVertex(id);
41      Dictionary<long, float> neighbors = new Dictionary<long, float>();
42      List<Way> edges = GetEdges(vertex);
43      foreach (Way edge in edges) {
44        List<OsmVertex<Node>> vertices = GetNeighborVerticesOnEdge(edge, vertex);
45        foreach (OsmVertex<Node> neighbor in vertices) {
46          if (edge.CanBeTraversed(neighbor.Node, vertex.Node)) {
47            float weight = GetWeight(edge, vertex, neighbor);
48            neighbors[neighbor.Node.Id] = weight;
49          }
50        }
51      }
52      return neighbors;
53    }
54
55    public List<OsmVertex<Node>> GetNeighborVerticesOnEdge(Way edge, OsmVertex<Node> vertex) {
56      List<OsmVertex<Node>> neighbors = new List<OsmVertex<Node>>();
57      for (int i = 0; i < edge.Nodes.Count; i++) {
58        Node node = edge.Nodes[i];
59        if (node.Id == vertex.Node.Id) {
60          if (i > 0) {
61            neighbors.Add(GetVertex(edge.Nodes[i - 1].Id));
62          }
63          if (i < edge.Nodes.Count - 1) {
64            neighbors.Add(GetVertex(edge.Nodes[i + 1].Id));
65          }
66        }
67      }
68      return neighbors;
69    }
70
71    public float GetWeight(Way edge, OsmVertex<Node> source, OsmVertex<Node> target) {
72      double distance = Utils.Distance(source.Node.Point, target.Node.Point);
73      int speed = edge.GetMaxSpeed();
74      double weight = (distance / speed) * 3.6;
75      return (float)weight;
76    }
77
78    public float EstimatedCosts(long sourceId, long targetId) {
79      OsmVertex<Node> source = GetVertex(sourceId);
80      OsmVertex<Node> target = GetVertex(targetId);
81      return EstimatedCosts(source, target);
82    }
83
84    public float EstimatedCosts(OsmVertex<Node> source, OsmVertex<Node> target) {
85      double distance = Utils.Distance(source.Node.Point, target.Node.Point);
86      int speed = 130;
87      double costs = (distance / speed) * 3.6;
88      return (float)costs;
89    }
90  }
91}
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