1 |
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2 | using System.Collections.Generic;
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3 | using HeuristicLab.Problems.RoutePlanning.Osm;
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4 | namespace HeuristicLab.Problems.RoutePlanning.Graph {
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5 | public class Graph {
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6 | private IDataSource dataSource;
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7 | private Dictionary<Node, List<Node>> vertexEdges;
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8 | private Dictionary<long, Vertex<Node>> vertices;
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9 | private Dictionary<Way, Dictionary<long, List<Vertex<Node>>>> resolvedList;
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10 |
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11 | public Graph(IDataSource ds) {
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12 | dataSource = ds;
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13 | vertexEdges = new Dictionary<Node, List<Node>>();
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14 | vertices = new Dictionary<long, Vertex<Node>>();
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15 | resolvedList = new Dictionary<Way, Dictionary<long, List<Vertex<Node>>>>();
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16 | }
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17 |
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18 | public Vertex<Node> GetVertex(long id) {
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19 | return new Vertex<Node>(dataSource.GetNode(id));
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20 | }
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21 |
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22 | public List<Way> GetEdges(Vertex<Node> vertex) {
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23 | return dataSource.GetWays(vertex.Node);
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24 | }
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25 |
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26 | public Dictionary<long, float> GetNeighbors(long id) {
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27 | Vertex<Node> vertex = GetVertex(id);
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28 | Dictionary<long, float> neighbors = new Dictionary<long, float>();
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29 | List<Way> edges = GetEdges(vertex);
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30 | foreach (Way edge in edges) {
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31 | //TODO: check if edge can be traversed (eg. highway tag for car roads, ...)
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32 |
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33 | // get all naighbours of current vertex on this edge
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34 | List<Vertex<Node>> vertices = GetNeighborVerticesOnEdge(edge, vertex);
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35 | foreach (Vertex<Node> neighbor in vertices) {
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36 | float weight = GetWeight(edge, vertex, neighbor);
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37 | neighbors[neighbor.Node.Id] = weight;
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38 | }
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39 | }
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40 | return neighbors;
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41 | }
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42 |
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43 | public List<Vertex<Node>> GetNeighborVerticesOnEdge(Way edge, Vertex<Node> vertex) {
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44 | List<Vertex<Node>> neighbors = new List<Vertex<Node>>();
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45 | for (int i = 0; i < edge.Nodes.Count; i++) {
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46 | Node node = edge.Nodes[i];
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47 | if (node.Id == vertex.Node.Id) {
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48 | if (i > 0) {
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49 | neighbors.Add(GetVertex(edge.Nodes[i - 1].Id));
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50 | }
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51 | if (i < edge.Nodes.Count - 1) {
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52 | neighbors.Add(GetVertex(edge.Nodes[i + 1].Id));
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53 | }
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54 | }
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55 | }
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56 | return neighbors;
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57 | }
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58 |
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59 | public float GetWeight(Way edge, Vertex<Node> source, Vertex<Node> target) {
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60 | double distance = Utils.Distance(source.Node.Point, target.Node.Point);
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61 | int speed = 0;
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62 |
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63 | //TODO:
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64 | HighwayType highwayType = edge.HighwayTag;
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65 | switch (highwayType) {
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66 | case HighwayType.bridleway:
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67 | case HighwayType.bus_guideway:
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68 | case HighwayType.raceway:
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69 | case HighwayType.cycleway:
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70 | case HighwayType.footway:
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71 | case HighwayType.steps:
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72 | case HighwayType.null_type:
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73 | speed = 1;
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74 | break;
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75 |
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76 | case HighwayType.path:
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77 | case HighwayType.service:
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78 | case HighwayType.pedestrian:
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79 | case HighwayType.living_street:
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80 | speed = 15;
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81 | break;
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82 |
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83 | case HighwayType.road:
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84 | case HighwayType.track:
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85 | speed = 30;
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86 | break;
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87 |
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88 | case HighwayType.tertiary:
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89 | case HighwayType.tertiary_link:
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90 | case HighwayType.secondary:
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91 | case HighwayType.secondary_link:
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92 | speed = 80;
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93 | break;
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94 |
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95 | case HighwayType.unclassified:
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96 | case HighwayType.residential:
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97 | speed = 50;
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98 | break;
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99 |
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100 | case HighwayType.trunk:
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101 | case HighwayType.trunk_link:
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102 | case HighwayType.primary:
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103 | case HighwayType.primary_link:
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104 | speed = 100;
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105 | break;
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106 | case HighwayType.motorway:
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107 | case HighwayType.motorway_link:
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108 | speed = 130;
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109 | break;
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110 |
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111 | default:
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112 | speed = 1;
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113 | break;
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114 | }
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115 |
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116 | double weight = (distance / speed) * 3.6;
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117 | return (float)weight;
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118 | }
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119 |
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120 | public float EstimatedCosts(long sourceId, long targetId) {
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121 | Vertex<Node> source = GetVertex(sourceId);
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122 | Vertex<Node> target = GetVertex(targetId);
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123 | return EstimatedCosts(source, target);
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124 | }
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125 |
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126 | public float EstimatedCosts(Vertex<Node> source, Vertex<Node> target) {
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127 | double distance = Utils.Distance(source.Node.Point, target.Node.Point);
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128 | int speed = 130;
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129 | double costs = (distance / speed) * 3.6;
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130 | return (float)costs;
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131 | }
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132 | }
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133 | }
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