1 |
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2 | using System;
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3 | using System.Collections.Generic;
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4 | using HeuristicLab.Algorithms.GraphRouting.Interfaces;
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5 | namespace HeuristicLab.Algorithms.GraphRouting.PriorityQueues {
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6 | // implementation based on C++ version from Peter Sanders
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7 | // http://www.mpi-inf.mpg.de/~sanders/programs/spq/
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8 | public sealed class Heap4<K, V> : IHeap<K, V> where K : IComparable {
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9 | private class KNElement {
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10 | public K Key { get; set; }
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11 | public V Value { get; set; }
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12 | }
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13 |
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14 | private int capacity;
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15 | private K supremum;
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16 | private int size; // index of last used element
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17 | private int finalLayerSize; // size of first layer with free space
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18 | private int finalLayerDist; // distance to end of layer
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19 | //private KNElement[] rawData;
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20 | private KNElement[] data; // alligned version of rawData
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21 |
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22 | public Heap4(K sup, K infimum, int cap) {
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23 | capacity = cap;
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24 | supremum = sup;
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25 | data = new KNElement[capacity + 4];
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26 |
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27 | for (int i = 0; i < capacity + 4; i++) {
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28 | data[i] = new KNElement();
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29 | }
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30 |
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31 | data[0].Key = infimum; // sentinel
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32 | data[capacity + 1].Key = supremum;
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33 | data[capacity + 2].Key = supremum;
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34 | data[capacity + 3].Key = supremum;
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35 | Reset();
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36 | }
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37 |
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38 | public int Size {
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39 | get { return size; }
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40 | }
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41 |
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42 | public K Supremum {
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43 | get { return data[capacity + 1].Key; }
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44 | }
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45 |
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46 | public KeyValuePair<K, V> PeekMin() {
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47 | if (size == 0) {
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48 | throw new InvalidOperationException("Heap is empty");
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49 | }
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50 | return new KeyValuePair<K, V>(data[1].Key, data[1].Value);
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51 | }
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52 |
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53 | public K PeekMinKey() {
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54 | return data[1].Key;
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55 | }
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56 |
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57 | public V PeekMinValue() {
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58 | return data[1].Value;
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59 | }
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60 |
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61 | public void RemoveMin() {
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62 | K minKey;
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63 | K otherKey;
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64 | int delta;
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65 |
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66 | // first move up elements on a min-path
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67 | int hole = 1;
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68 | int succ = 2;
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69 | int layerSize = 4;
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70 | int layerPos = 0;
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71 | int sz = size;
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72 | size = sz - 1;
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73 | finalLayerDist++;
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74 | if (finalLayerDist == finalLayerSize) {
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75 | finalLayerSize >>= 2;
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76 | finalLayerDist = 0;
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77 | }
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78 |
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79 | while (succ < sz) {
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80 | minKey = data[succ].Key;
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81 | delta = 0;
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82 |
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83 | otherKey = data[succ + 1].Key;
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84 | if (otherKey.CompareTo(minKey) < 0) {
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85 | minKey = otherKey;
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86 | delta = 1;
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87 | }
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88 | otherKey = data[succ + 2].Key;
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89 | if (otherKey.CompareTo(minKey) < 0) {
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90 | minKey = otherKey;
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91 | delta = 2;
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92 | }
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93 | otherKey = data[succ + 3].Key;
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94 | if (otherKey.CompareTo(minKey) < 0) {
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95 | minKey = otherKey;
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96 | delta = 3;
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97 | }
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98 | succ += delta;
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99 | layerPos += delta;
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100 |
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101 | // move min successor up
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102 | data[hole].Key = minKey;
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103 | data[hole].Value = data[succ].Value;
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104 |
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105 | // step to next layer
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106 | hole = succ;
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107 | succ = succ - layerPos + layerSize; // beginning of next layer
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108 | layerPos <<= 2;
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109 | succ += layerPos; // now correct value
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110 | layerSize <<= 2;
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111 | }
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112 |
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113 | // bubble up rightmost element
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114 | K bubble = data[sz].Key;
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115 | layerSize >>= 2; // now size of hole's layer
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116 | layerPos >>= 2; // now pos of hole within its layer
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117 |
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118 | int layerDist = layerSize - layerPos - 1; // hole's dist to end of layer
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119 | int pred = hole + layerDist - layerSize; // end of pred's layer for now
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120 | layerSize >>= 2; // now size of pred's layer
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121 | layerDist >>= 2; // now pred's pos in layer
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122 | pred = pred - layerDist; // finally preds index
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123 |
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124 | while (data[pred].Key.CompareTo(bubble) > 0) { // must terminate since inf at root
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125 | data[hole].Key = data[pred].Key;
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126 | data[hole].Value = data[pred].Value;
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127 | hole = pred;
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128 | pred = hole + layerDist - layerSize; // end of hole's layer for now
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129 | layerSize >>= 2;
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130 | layerDist >>= 2;
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131 | pred = pred - layerDist; // finally preds index
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132 | }
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133 |
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134 | // finally move data to hole
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135 | data[hole].Key = bubble;
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136 | data[hole].Value = data[sz].Value;
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137 |
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138 | data[sz].Key = Supremum; // mark as deleted
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139 | }
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140 |
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141 | public void Insert(K key, V value) {
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142 | int layerSize = finalLayerSize;
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143 | int layerDist = finalLayerDist;
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144 | finalLayerDist--;
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145 |
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146 | if (finalLayerDist == -1) { // layer full
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147 | // start next layer
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148 | finalLayerSize <<= 2;
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149 | finalLayerDist = finalLayerSize - 1;
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150 | }
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151 |
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152 | size++;
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153 |
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154 | int hole = size;
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155 | int pred = hole + layerDist - layerSize; // end of pred's layer for now
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156 | layerSize >>= 2; // now size of pred's layer
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157 | layerDist >>= 2;
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158 | pred = pred - layerDist; // finally preds index
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159 | K predKey = data[pred].Key;
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160 | while (predKey.CompareTo(key) > 0) {
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161 | data[hole].Key = predKey;
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162 | data[hole].Value = data[pred].Value;
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163 | hole = pred;
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164 | pred = hole + layerDist - layerSize; // end of pred's layer for now
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165 | layerSize >>= 2; // now isze of pred's layer
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166 | layerDist >>= 2;
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167 | pred = pred - layerDist; // finally preds index
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168 | predKey = data[pred].Key;
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169 | }
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170 |
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171 | // finally move data to hole
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172 | data[hole].Key = key;
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173 | data[hole].Value = value;
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174 | }
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175 |
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176 | public void DecreaseKey(K key, V value) {
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177 | throw new NotImplementedException();
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178 | }
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179 |
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180 | // reset size to 0 and fill data array with sentinels
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181 | private void Reset() {
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182 | size = 0;
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183 | finalLayerSize = 1;
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184 | finalLayerDist = 0;
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185 | K sup = Supremum;
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186 | int cap = capacity;
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187 | for (int i = 1; i <= cap; i++) {
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188 | data[i].Key = sup;
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189 | }
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190 | }
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191 | }
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192 | }
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