[8546] | 1 |
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| 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 | using HeuristicLab.Algorithms.GraphRouting.Interfaces;
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| 5 | namespace HeuristicLab.Algorithms.GraphRouting.PriorityQueues {
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| 6 | // implementation based on C++ version from Peter Sanders
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| 7 | // http://www.mpi-inf.mpg.de/~sanders/programs/spq/
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| 8 | public sealed class Heap4<K, V> : IHeap<K, V> where K : IComparable {
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| 9 | private class KNElement {
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| 10 | public K Key { get; set; }
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| 11 | public V Value { get; set; }
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| 12 | }
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| 13 |
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| 14 | private int capacity;
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| 15 | private K supremum;
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| 16 | private int size; // index of last used element
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| 17 | private int finalLayerSize; // size of first layer with free space
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| 18 | private int finalLayerDist; // distance to end of layer
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| 19 | //private KNElement[] rawData;
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| 20 | private KNElement[] data; // alligned version of rawData
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| 21 |
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| 22 | public Heap4(K sup, K infimum, int cap) {
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| 23 | capacity = cap;
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| 24 | supremum = sup;
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| 25 | data = new KNElement[capacity + 4];
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| 26 |
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| 27 | for (int i = 0; i < capacity + 4; i++) {
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| 28 | data[i] = new KNElement();
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| 29 | }
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| 30 |
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| 31 | data[0].Key = infimum; // sentinel
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| 32 | data[capacity + 1].Key = supremum;
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| 33 | data[capacity + 2].Key = supremum;
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| 34 | data[capacity + 3].Key = supremum;
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| 35 | Reset();
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| 36 | }
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| 37 |
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| 38 | public int Size {
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| 39 | get { return size; }
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| 40 | }
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| 41 |
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| 42 | public K Supremum {
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| 43 | get { return data[capacity + 1].Key; }
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| 44 | }
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| 45 |
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| 46 | public KeyValuePair<K, V> PeekMin() {
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| 47 | if (size == 0) {
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| 48 | throw new InvalidOperationException("Heap is empty");
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| 49 | }
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| 50 | return new KeyValuePair<K, V>(data[1].Key, data[1].Value);
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| 51 | }
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| 52 |
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| 53 | public K PeekMinKey() {
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| 54 | return data[1].Key;
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| 55 | }
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| 56 |
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| 57 | public V PeekMinValue() {
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| 58 | return data[1].Value;
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| 59 | }
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| 60 |
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| 61 | public void RemoveMin() {
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| 62 | K minKey;
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| 63 | K otherKey;
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| 64 | int delta;
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| 65 |
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| 66 | // first move up elements on a min-path
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| 67 | int hole = 1;
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| 68 | int succ = 2;
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| 69 | int layerSize = 4;
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| 70 | int layerPos = 0;
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| 71 | int sz = size;
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| 72 | size = sz - 1;
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| 73 | finalLayerDist++;
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| 74 | if (finalLayerDist == finalLayerSize) {
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| 75 | finalLayerSize >>= 2;
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| 76 | finalLayerDist = 0;
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| 77 | }
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| 78 |
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| 79 | while (succ < sz) {
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| 80 | minKey = data[succ].Key;
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| 81 | delta = 0;
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| 82 |
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| 83 | otherKey = data[succ + 1].Key;
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| 84 | if (otherKey.CompareTo(minKey) < 0) {
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| 85 | minKey = otherKey;
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| 86 | delta = 1;
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| 87 | }
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| 88 | otherKey = data[succ + 2].Key;
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| 89 | if (otherKey.CompareTo(minKey) < 0) {
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| 90 | minKey = otherKey;
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| 91 | delta = 2;
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| 92 | }
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| 93 | otherKey = data[succ + 3].Key;
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| 94 | if (otherKey.CompareTo(minKey) < 0) {
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| 95 | minKey = otherKey;
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| 96 | delta = 3;
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| 97 | }
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| 98 | succ += delta;
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| 99 | layerPos += delta;
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| 100 |
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| 101 | // move min successor up
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| 102 | data[hole].Key = minKey;
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| 103 | data[hole].Value = data[succ].Value;
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| 104 |
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| 105 | // step to next layer
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| 106 | hole = succ;
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| 107 | succ = succ - layerPos + layerSize; // beginning of next layer
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| 108 | layerPos <<= 2;
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| 109 | succ += layerPos; // now correct value
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| 110 | layerSize <<= 2;
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| 111 | }
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| 112 |
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| 113 | // bubble up rightmost element
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| 114 | K bubble = data[sz].Key;
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| 115 | layerSize >>= 2; // now size of hole's layer
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| 116 | layerPos >>= 2; // now pos of hole within its layer
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| 117 |
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| 118 | int layerDist = layerSize - layerPos - 1; // hole's dist to end of layer
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| 119 | int pred = hole + layerDist - layerSize; // end of pred's layer for now
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| 120 | layerSize >>= 2; // now size of pred's layer
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| 121 | layerDist >>= 2; // now pred's pos in layer
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| 122 | pred = pred - layerDist; // finally preds index
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| 123 |
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| 124 | while (data[pred].Key.CompareTo(bubble) > 0) { // must terminate since inf at root
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| 125 | data[hole].Key = data[pred].Key;
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| 126 | data[hole].Value = data[pred].Value;
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| 127 | hole = pred;
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| 128 | pred = hole + layerDist - layerSize; // end of hole's layer for now
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| 129 | layerSize >>= 2;
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| 130 | layerDist >>= 2;
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| 131 | pred = pred - layerDist; // finally preds index
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| 132 | }
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| 133 |
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| 134 | // finally move data to hole
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| 135 | data[hole].Key = bubble;
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| 136 | data[hole].Value = data[sz].Value;
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| 137 |
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| 138 | data[sz].Key = Supremum; // mark as deleted
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| 139 | }
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| 140 |
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| 141 | public void Insert(K key, V value) {
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| 142 | int layerSize = finalLayerSize;
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| 143 | int layerDist = finalLayerDist;
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| 144 | finalLayerDist--;
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| 145 |
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| 146 | if (finalLayerDist == -1) { // layer full
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| 147 | // start next layer
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| 148 | finalLayerSize <<= 2;
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| 149 | finalLayerDist = finalLayerSize - 1;
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| 150 | }
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| 151 |
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| 152 | size++;
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| 153 |
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| 154 | int hole = size;
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| 155 | int pred = hole + layerDist - layerSize; // end of pred's layer for now
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| 156 | layerSize >>= 2; // now size of pred's layer
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| 157 | layerDist >>= 2;
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| 158 | pred = pred - layerDist; // finally preds index
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| 159 | K predKey = data[pred].Key;
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| 160 | while (predKey.CompareTo(key) > 0) {
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| 161 | data[hole].Key = predKey;
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| 162 | data[hole].Value = data[pred].Value;
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| 163 | hole = pred;
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| 164 | pred = hole + layerDist - layerSize; // end of pred's layer for now
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| 165 | layerSize >>= 2; // now isze of pred's layer
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| 166 | layerDist >>= 2;
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| 167 | pred = pred - layerDist; // finally preds index
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| 168 | predKey = data[pred].Key;
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| 169 | }
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| 170 |
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| 171 | // finally move data to hole
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| 172 | data[hole].Key = key;
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| 173 | data[hole].Value = value;
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| 174 | }
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| 175 |
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| 176 | public void DecreaseKey(K key, V value) {
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| 177 | throw new NotImplementedException();
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| 178 | }
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| 179 |
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| 180 | // reset size to 0 and fill data array with sentinels
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| 181 | private void Reset() {
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| 182 | size = 0;
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| 183 | finalLayerSize = 1;
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| 184 | finalLayerDist = 0;
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| 185 | K sup = Supremum;
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| 186 | int cap = capacity;
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| 187 | for (int i = 1; i <= cap; i++) {
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| 188 | data[i].Key = sup;
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| 189 | }
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| 190 | }
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| 191 | }
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| 192 | }
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