1 |
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2 | using System;
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3 | using System.Collections.Generic;
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4 | using HeuristicLab.Algorithms.GraphRouting.Interfaces;
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5 | namespace HeuristicLab.Algorithms.GraphRouting.PriorityQueues {
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6 | // implementation based on C++ version from Peter Sanders
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7 | // http://www.mpi-inf.mpg.de/~sanders/programs/spq/
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8 | // Fast Binary Heap
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9 | public sealed class BinaryHeapV3<K, V> : IHeap<K, V> where K : IComparable {
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10 | private class KNElement {
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11 | public K Key { get; set; }
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12 | public V Value { get; set; }
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13 | }
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14 |
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15 | private int capacity;
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16 | private K supremum;
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17 | private int size; // index of last used element
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18 | private KNElement[] data;
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19 |
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20 | public BinaryHeapV3(K sup, K infimum, int cap) {
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21 | size = 0;
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22 | capacity = cap;
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23 | data = new KNElement[cap + 2];
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24 | for (int i = 0; i < cap + 2; i++) {
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25 | data[i] = new KNElement();
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26 | }
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27 | data[0].Key = infimum;
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28 | data[capacity + 1].Key = sup;
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29 | supremum = sup;
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30 | Reset();
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31 |
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32 | }
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33 |
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34 | public int Size {
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35 | get { return size; }
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36 | }
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37 |
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38 | public KeyValuePair<K, V> PeekMin() {
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39 | if (size == 0) {
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40 | throw new InvalidOperationException("Heap is empty");
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41 | }
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42 | return new KeyValuePair<K, V>(data[1].Key, data[1].Value);
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43 | }
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44 |
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45 | public K PeekMinKey() {
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46 | return data[1].Key;
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47 | }
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48 |
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49 | public V PeekMinValue() {
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50 | return data[1].Value;
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51 | }
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52 |
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53 | public void RemoveMin() {
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54 | // first move up elements on a min-path
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55 | int hole = 1;
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56 | int succ = 2;
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57 | int sz = size;
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58 | KNElement[] dat = data;
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59 |
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60 | while (succ < sz) {
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61 | K key1 = dat[succ].Key;
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62 | K key2 = dat[succ + 1].Key;
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63 | if (key1.CompareTo(key2) > 0) {
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64 | succ++;
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65 | dat[hole].Key = key2;
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66 | dat[hole].Value = dat[succ].Value;
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67 | } else {
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68 | dat[hole].Key = key1;
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69 | dat[hole].Value = dat[succ].Value;
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70 | }
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71 | hole = succ;
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72 | succ <<= 1;
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73 | }
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74 |
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75 | // bubble up rightmost element
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76 | K bubble = dat[sz].Key;
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77 | int pred = hole >> 1;
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78 | while (dat[pred].Key.CompareTo(bubble) > 0) {
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79 | //dat[hole] = dat[pred];
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80 | dat[hole].Key = dat[pred].Key;
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81 | dat[hole].Value = dat[pred].Value;
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82 |
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83 | hole = pred;
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84 | pred >>= 1;
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85 | }
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86 |
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87 | // finally move data to hole
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88 | dat[hole].Key = bubble;
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89 | dat[hole].Value = dat[sz].Value;
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90 |
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91 | dat[size].Key = supremum; // mark as deleted
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92 | size = sz - 1;
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93 | }
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94 |
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95 | public void Insert(K key, V value) {
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96 | KNElement[] dat = data;
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97 | size++;
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98 |
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99 | int hole = size;
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100 | int pred = hole >> 1;
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101 | K predKey = dat[pred].Key;
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102 |
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103 | while (predKey.CompareTo(key) > 0) { // must terminate due to sentinel at 0
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104 | dat[hole].Key = predKey;
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105 | dat[hole].Value = dat[pred].Value;
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106 | hole = pred;
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107 | pred >>= 1;
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108 | predKey = dat[pred].Key;
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109 | }
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110 |
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111 | // finally move data to hole
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112 | dat[hole].Key = key;
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113 | dat[hole].Value = value;
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114 | }
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115 |
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116 | public void DecreaseKey(K key, V value) {
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117 | throw new NotImplementedException();
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118 | }
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119 |
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120 | // reset size to 0 and fill data array with sentinels
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121 | private void Reset() {
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122 | size = 0;
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123 | K sup = supremum;
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124 | int cap = capacity;
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125 | for (int i = 1; i <= cap; i++) {
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126 | data[i].Key = sup;
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127 | }
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128 | }
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129 | }
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130 | }
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