1 | using System.Collections.Generic;
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2 | using HeuristicLab.Common;
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3 | using HeuristicLab.Core;
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4 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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5 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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6 |
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7 | namespace HeuristicLab.Problems.Robocode
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8 | {
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9 | [StorableClass]
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10 | [Item("Robocode Grammar", "The grammar for the Robocode GP problem.")]
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11 | public class Grammar : SymbolicExpressionGrammar
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12 | {
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13 | [StorableConstructor]
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14 | private Grammar(bool deserializing) : base(deserializing) { }
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15 | private Grammar(Grammar original, Cloner cloner)
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16 | : base(original, cloner)
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17 | {
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18 | }
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19 |
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20 | public Grammar()
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21 | : base("Robocode Grammar", "The grammar for the Robocode GP problem.")
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22 | {
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23 | Initialize();
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24 | }
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25 |
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26 | public override IDeepCloneable Clone(Cloner cloner)
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27 | {
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28 | return new Grammar(this, cloner);
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29 | }
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30 |
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31 | // initialize set of allowed symbols and define
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32 | // the allowed combinations of symbols
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33 | private void Initialize()
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34 | {
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35 | #region Symbols
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36 | var block = new Block();
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37 |
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38 | var ifStmt = new IfStatement();
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39 | var elseStmt = new ElseStatement();
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40 | var whileLoop = new WhileLoop();
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41 |
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42 | var numExpr = new NumericalExpression();
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43 | var number = new Number();
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44 | var numOp = new NumericalOperation();
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45 | var add = new Addition();
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46 | var sub = new Subtraction();
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47 | var mult = new Multiplication();
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48 | var div = new Division();
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49 | var mod = new Modulus();
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50 |
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51 | var logicExpr = new LogicalExpression();
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52 | var logicComp = new LogicalComparison();
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53 | var numComp = new NumericalComparison();
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54 | var logicVal = new LogicalValue();
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55 | var not = new Negation();
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56 | var and = new Conjunction();
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57 | var or = new Disjunction();
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58 | var eq = new Equal();
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59 | var lt = new LessThan();
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60 | var gt = new GreaterThan();
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61 | var lteq = new LessThanOrEqual();
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62 | var gteq = new GreaterThanOrEqual();
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63 |
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64 | var ahead = new Ahead();
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65 | var back = new Back();
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66 | var constant = new Constant();
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67 | var doNothing = new DoNothing();
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68 | var fire = new Fire();
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69 | var shotPower = new ShotPower();
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70 |
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71 | var getEnergy = new GetEnergy();
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72 | var getGunHeading = new GetGunHeading();
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73 | var getHeading = new GetHeading();
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74 | var getRadarHeading = new GetRadarHeading();
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75 | var getX = new GetX();
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76 | var getY = new GetY();
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77 |
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78 | //var setAdjustGunForRobotTurn = new SetAdjustGunForRobotTurn();
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79 | //var setAdjustRadarForGunTurn = new SetAdjustRadarForGunTurn();
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80 | //var setAdjustRadarForRobotTurn = new SetAdjustRadarForRobotTurn();
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81 | //var independent = new Independent();
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82 |
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83 | var turnLeft = new TurnLeft();
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84 | var turnRight = new TurnRight();
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85 | var turnGunLeft = new TurnGunLeft();
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86 | var turnGunRight = new TurnGunRight();
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87 | var turnRadarLeft = new TurnRadarLeft();
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88 | var turnRadarRight = new TurnRadarRight();
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89 |
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90 | var onBulletHit = new OnBulletHit();
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91 | var onBulletMissed = new OnBulletMissed();
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92 | var onHitByBullet = new OnHitByBullet();
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93 | var onHitRobot = new OnHitRobot();
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94 | var onHitWall = new OnHitWall();
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95 | var onScannedRobot = new OnScannedRobot();
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96 |
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97 | var run = new Run();
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98 | var tank = new Tank();
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99 | var program = new Program();
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100 | #endregion
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101 |
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102 | #region Symbol Collections
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103 | var numericalExpressions = new List<ISymbol>()
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104 | {
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105 | number, numOp, getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
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106 | };
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107 |
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108 | var numericalOperators = new List<ISymbol>()
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109 | {
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110 | add, sub, mult, div, mod
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111 | };
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112 |
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113 | var logicalExpressions = new List<ISymbol>()
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114 | {
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115 | logicVal, logicComp, numComp, not
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116 | };
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117 |
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118 | var logicalComparators = new List<ISymbol>()
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119 | {
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120 | and, or
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121 | };
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122 |
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123 | var numericalComparators = new List<ISymbol>()
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124 | {
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125 | lt, gt, lteq, gteq, eq
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126 | };
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127 |
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128 | var terminalSymbols = new List<ISymbol>()
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129 | {
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130 | doNothing, //getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
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131 | };
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132 |
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133 | var functionSymbols = new List<ISymbol>()
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134 | {
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135 | ahead, back, fire,
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136 | //setAdjustGunForRobotTurn, setAdjustRadarForGunTurn, setAdjustRadarForRobotTurn,
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137 | turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight
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138 | };
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139 |
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140 | var constantSymbols = new List<ISymbol>()
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141 | {
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142 | shotPower, /*independent,*/ constant
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143 | };
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144 |
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145 | var eventSymbols = new List<ISymbol>()
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146 | {
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147 | run, onBulletHit, onBulletMissed, onHitByBullet, onHitRobot, onHitWall, onScannedRobot, block
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148 | };
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149 | #endregion
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150 |
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151 | #region Adding Symbols
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152 | // add all symbols to the grammar
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153 |
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154 | AddSymbol(ifStmt);
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155 | AddSymbol(elseStmt);
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156 | AddSymbol(whileLoop);
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157 |
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158 | AddSymbol(numExpr);
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159 | foreach (var s in numericalExpressions)
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160 | AddSymbol(s);
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161 | foreach (var s in numericalOperators)
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162 | AddSymbol(s);
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163 |
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164 | AddSymbol(logicExpr);
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165 | foreach (var s in logicalExpressions)
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166 | AddSymbol(s);
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167 | foreach (var s in logicalComparators)
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168 | AddSymbol(s);
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169 | foreach (var s in numericalComparators)
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170 | AddSymbol(s);
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171 |
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172 | foreach (var s in terminalSymbols)
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173 | AddSymbol(s);
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174 | foreach (var s in functionSymbols)
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175 | AddSymbol(s);
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176 | foreach (var s in constantSymbols)
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177 | AddSymbol(s);
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178 | foreach (var s in eventSymbols)
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179 | AddSymbol(s);
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180 | AddSymbol(tank);
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181 | #endregion
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182 |
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183 | #region Defining Grammar
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184 | // define grammar rules
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185 |
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186 | // Branches
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187 | AddAllowedChildSymbol(ifStmt, logicExpr, 0);
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188 | AddAllowedChildSymbol(ifStmt, block, 1);
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189 | AddAllowedChildSymbol(ifStmt, elseStmt, 2);
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190 | AddAllowedChildSymbol(ifStmt, doNothing, 2);
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191 | AddAllowedChildSymbol(elseStmt, block);
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192 | AddAllowedChildSymbol(whileLoop, logicExpr, 0);
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193 | AddAllowedChildSymbol(whileLoop, block, 1);
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194 |
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195 | // Numerical Expressions
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196 | foreach (var s in numericalExpressions)
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197 | {
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198 | AddAllowedChildSymbol(numExpr, s);
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199 | AddAllowedChildSymbol(numOp, s, 1);
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200 | AddAllowedChildSymbol(numOp, s, 2);
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201 | }
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202 | foreach (var s in numericalOperators)
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203 | AddAllowedChildSymbol(numOp, s, 0);
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204 |
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205 | // Logical Expressions
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206 | foreach (var s in logicalExpressions)
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207 | {
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208 | AddAllowedChildSymbol(logicExpr, s);
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209 | AddAllowedChildSymbol(not, s);
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210 | AddAllowedChildSymbol(logicComp, s, 1);
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211 | AddAllowedChildSymbol(logicComp, s, 2);
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212 | }
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213 | foreach (var s in logicalComparators)
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214 | AddAllowedChildSymbol(logicComp, s, 0);
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215 | foreach (var s in numericalExpressions)
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216 | {
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217 | AddAllowedChildSymbol(numComp, s, 1);
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218 | AddAllowedChildSymbol(numComp, s, 2);
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219 | }
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220 | foreach (var s in numericalComparators)
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221 | AddAllowedChildSymbol(numComp, s, 0);
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222 |
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223 |
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224 | // All Void Statements can appear in run or in an event handler or inside a block
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225 | foreach (var e in eventSymbols)
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226 | {
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227 | AddAllowedChildSymbol(e, ifStmt);
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228 | AddAllowedChildSymbol(e, whileLoop);
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229 | AddAllowedChildSymbol(e, doNothing);
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230 | foreach (var f in functionSymbols)
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231 | AddAllowedChildSymbol(e, f);
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232 | }
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233 |
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234 | // Add the appropriate parameters as children of their respective functions
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235 | foreach (var f in functionSymbols)
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236 | {
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237 | if (f is SetAdjustGunForRobotTurn ||
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238 | f is SetAdjustRadarForGunTurn ||
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239 | f is SetAdjustRadarForRobotTurn)
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240 | AddAllowedChildSymbol(f, logicExpr);
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241 | else if (f is Fire)
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242 | AddAllowedChildSymbol(f, shotPower);
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243 | else
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244 | AddAllowedChildSymbol(f, numExpr);
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245 |
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246 | }
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247 |
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248 | AddAllowedChildSymbol(tank, run, 0);
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249 | AddAllowedChildSymbol(tank, onBulletHit, 1);
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250 | AddAllowedChildSymbol(tank, onBulletMissed, 2);
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251 | AddAllowedChildSymbol(tank, onHitByBullet, 3);
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252 | AddAllowedChildSymbol(tank, onHitRobot, 4);
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253 | AddAllowedChildSymbol(tank, onHitWall, 5);
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254 | AddAllowedChildSymbol(tank, onScannedRobot, 6);
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255 |
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256 | AddAllowedChildSymbol(StartSymbol, tank, 0);
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257 | #endregion
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258 | }
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259 | }
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260 | } |
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