1 | import robocode.control.*;
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2 | import robocode.control.events.*;
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3 |
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4 | //
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5 | // Please add this file to the /libs forlder in the robocode installation directory, and compile it with the following command:
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6 | // javac -cp .;robocode.jar BattleRunner.java
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7 | //
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8 | public class BattleRunner {
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9 |
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10 | static String[] defaultRobots = new String[] {
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11 | "Evaluation.BestSolution*",
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12 | "sample.Corners",
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13 | "sample.Crazy",
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14 | "sample.Fire",
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15 | "sample.TrackFire",
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16 | "sample.Walls",
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17 | "sample.SpinBot",
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18 | "sample.SittingDuck"
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19 | };
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20 | public static String player = "Evaluation.output*";
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21 | //static int
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22 | public static int score = 0;
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23 |
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24 | public static void main(String[] args) {
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25 |
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26 | // Disable log messages from Robocode
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27 | RobocodeEngine.setLogMessagesEnabled(false);
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28 |
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29 | // Create the RobocodeEngine
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30 | // RobocodeEngine engine = new RobocodeEngine(); // Run from current working directory
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31 | RobocodeEngine engine = new RobocodeEngine(new java.io.File("F:/robocode")); // Run from C:/Robocode
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32 |
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33 | // Add our own battle listener to the RobocodeEngine
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34 | engine.addBattleListener(new BattleObserver());
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35 |
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36 | score = 0;
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37 | String bots = "";
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38 | String[] robots = new String[defaultRobots.length];
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39 | robots = defaultRobots.clone();
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40 |
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41 | if (args.length == 1)
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42 | {
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43 | robots[0] = player = args[0];
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44 | engine.setVisible(true);
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45 | }
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46 | else if (args.length == 2)
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47 | {
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48 | robots[0] = player = args[0];
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49 | engine.setVisible(false);
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50 | }
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51 | else if (args.length > 2)
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52 | {
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53 | robots[0] = player = args[0];
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54 | for(int i = 1; i < args.length && i < robots.length; i++)
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55 | robots[i] = args[i];
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56 | }
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57 | else
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58 | engine.setVisible(false);
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59 |
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60 | for (String s : robots)
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61 | bots += s + ", ";
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62 | bots = bots.substring(0, bots.length() - 1);
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63 |
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64 | // Setup the battle specification
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65 |
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66 | int numberOfRounds = 5;
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67 | BattlefieldSpecification battlefield = new BattlefieldSpecification(800, 600); // 800x600
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68 | RobotSpecification[] selectedRobots = engine.getLocalRepository(bots);
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69 |
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70 | System.out.println("Bots: " + bots);
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71 | for(RobotSpecification s : selectedRobots)
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72 | System.out.println("Robot name: " + s.getName());
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73 |
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74 | for (int i = 1; i < selectedRobots.length; i++) {
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75 | BattleSpecification battleSpec = new BattleSpecification(numberOfRounds, battlefield, new RobotSpecification[] { selectedRobots[0], selectedRobots[i] });
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76 |
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77 | // Run our specified battle and let it run till it is over
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78 | engine.runBattle(battleSpec, true); // waits till the battle finishes
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79 | }
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80 | // Cleanup our RobocodeEngine
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81 | engine.close();
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82 |
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83 | //System.out.println(player);
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84 | //System.out.println(robots[0]);
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85 | //System.out.println(args[0]);
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86 | System.out.println(score / (robots.length - 1));
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87 |
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88 | //for(String s : robots)
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89 | // System.out.println("Robot name: " + s);
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90 |
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91 | // Make sure that the Java VM is shut down properly
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92 | System.exit(0);
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93 | }
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94 | }
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95 |
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96 | //
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97 | // Our private battle listener for handling the battle event we are interested in.
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98 | //
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99 | class BattleObserver extends BattleAdaptor {
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100 |
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101 | // Called when the battle is completed successfully with battle results
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102 | public void onBattleCompleted(BattleCompletedEvent e) {
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103 | //System.out.println("-- Battle has completed --");
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104 |
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105 | // Print out the sorted results with the robot names
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106 | //System.out.println("Battle results:");
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107 | for (robocode.BattleResults result : e.getSortedResults()) {
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108 | //System.out.println(" " + result.getTeamLeaderName() + ": " + result.getScore());
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109 | if (result.getTeamLeaderName().equals(BattleRunner.player))
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110 | BattleRunner.score += result.getScore();
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111 | else
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112 | BattleRunner.score -= result.getScore();
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113 | }
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114 | }
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115 |
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116 | // Called when the game sends out an information message during the battle
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117 | public void onBattleMessage(BattleMessageEvent e) {
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118 | //System.out.println("Msg> " + e.getMessage());
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119 | }
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120 |
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121 | // Called when the game sends out an error message during the battle
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122 | public void onBattleError(BattleErrorEvent e) {
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123 | //System.out.println("Err> " + e.getError());
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124 | }
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125 | } |
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