[9567] | 1 | import robocode.control.*;
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| 2 | import robocode.control.events.*;
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| 3 |
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| 4 | //
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| 5 | // Please add this file to the /libs forlder in the robocode installation directory, and compile it with the following command:
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| 6 | // javac -cp .;robocode.jar BattleRunner.java
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| 7 | //
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| 8 | public class BattleRunner {
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| 9 |
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| 10 | static String[] defaultRobots = new String[] {
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| 11 | "Evaluation.BestSolution*",
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| 12 | "sample.Corners",
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| 13 | "sample.Crazy",
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| 14 | "sample.Fire",
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| 15 | "sample.TrackFire",
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| 16 | "sample.Walls",
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| 17 | "sample.SpinBot",
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| 18 | "sample.SittingDuck"
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| 19 | };
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| 20 | public static String player = "Evaluation.output*";
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| 21 | //static int
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| 22 | public static int score = 0;
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| 23 |
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| 24 | public static void main(String[] args) {
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| 25 |
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| 26 | // Disable log messages from Robocode
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| 27 | RobocodeEngine.setLogMessagesEnabled(false);
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| 28 |
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| 29 | // Create the RobocodeEngine
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| 30 | // RobocodeEngine engine = new RobocodeEngine(); // Run from current working directory
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| 31 | RobocodeEngine engine = new RobocodeEngine(new java.io.File("F:/robocode")); // Run from C:/Robocode
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| 32 |
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| 33 | // Add our own battle listener to the RobocodeEngine
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| 34 | engine.addBattleListener(new BattleObserver());
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| 35 |
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| 36 | score = 0;
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| 37 | String bots = "";
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| 38 | String[] robots = new String[defaultRobots.length];
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| 39 | robots = defaultRobots.clone();
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| 40 |
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| 41 | if (args.length == 1)
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| 42 | {
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| 43 | robots[0] = player = args[0];
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| 44 | engine.setVisible(true);
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| 45 | }
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| 46 | else if (args.length == 2)
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| 47 | {
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| 48 | robots[0] = player = args[0];
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| 49 | engine.setVisible(false);
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| 50 | }
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| 51 | else if (args.length > 2)
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| 52 | {
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| 53 | robots[0] = player = args[0];
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| 54 | for(int i = 1; i < args.length && i < robots.length; i++)
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| 55 | robots[i] = args[i];
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| 56 | }
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| 57 | else
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| 58 | engine.setVisible(false);
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| 59 |
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| 60 | for (String s : robots)
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| 61 | bots += s + ", ";
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| 62 | bots = bots.substring(0, bots.length() - 1);
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| 63 |
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| 64 | // Setup the battle specification
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| 65 |
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| 66 | int numberOfRounds = 5;
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| 67 | BattlefieldSpecification battlefield = new BattlefieldSpecification(800, 600); // 800x600
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| 68 | RobotSpecification[] selectedRobots = engine.getLocalRepository(bots);
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| 69 |
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| 70 | System.out.println("Bots: " + bots);
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| 71 | for(RobotSpecification s : selectedRobots)
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| 72 | System.out.println("Robot name: " + s.getName());
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| 73 |
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| 74 | for (int i = 1; i < selectedRobots.length; i++) {
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| 75 | BattleSpecification battleSpec = new BattleSpecification(numberOfRounds, battlefield, new RobotSpecification[] { selectedRobots[0], selectedRobots[i] });
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| 76 |
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| 77 | // Run our specified battle and let it run till it is over
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| 78 | engine.runBattle(battleSpec, true); // waits till the battle finishes
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| 79 | }
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| 80 | // Cleanup our RobocodeEngine
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| 81 | engine.close();
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| 82 |
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| 83 | //System.out.println(player);
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| 84 | //System.out.println(robots[0]);
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| 85 | //System.out.println(args[0]);
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| 86 | System.out.println(score / (robots.length - 1));
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| 87 |
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| 88 | //for(String s : robots)
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| 89 | // System.out.println("Robot name: " + s);
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| 90 |
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| 91 | // Make sure that the Java VM is shut down properly
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| 92 | System.exit(0);
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | //
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| 97 | // Our private battle listener for handling the battle event we are interested in.
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| 98 | //
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| 99 | class BattleObserver extends BattleAdaptor {
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| 100 |
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| 101 | // Called when the battle is completed successfully with battle results
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| 102 | public void onBattleCompleted(BattleCompletedEvent e) {
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| 103 | //System.out.println("-- Battle has completed --");
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| 104 |
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| 105 | // Print out the sorted results with the robot names
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| 106 | //System.out.println("Battle results:");
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| 107 | for (robocode.BattleResults result : e.getSortedResults()) {
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| 108 | //System.out.println(" " + result.getTeamLeaderName() + ": " + result.getScore());
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| 109 | if (result.getTeamLeaderName().equals(BattleRunner.player))
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| 110 | BattleRunner.score += result.getScore();
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| 111 | else
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| 112 | BattleRunner.score -= result.getScore();
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | // Called when the game sends out an information message during the battle
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| 117 | public void onBattleMessage(BattleMessageEvent e) {
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| 118 | //System.out.println("Msg> " + e.getMessage());
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| 119 | }
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| 120 |
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| 121 | // Called when the game sends out an error message during the battle
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| 122 | public void onBattleError(BattleErrorEvent e) {
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| 123 | //System.out.println("Err> " + e.getError());
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| 124 | }
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| 125 | } |
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