1 | /** |
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2 | * Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors |
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3 | * All rights reserved. This program and the accompanying materials |
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4 | * are made available under the terms of the Eclipse Public License v1.0 |
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5 | * which accompanies this distribution, and is available at |
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6 | * http://robocode.sourceforge.net/license/epl-v10.html |
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7 | */ |
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8 | package sample; |
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9 | |
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10 | |
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11 | import robocode.HitRobotEvent; |
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12 | import robocode.Robot; |
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13 | import robocode.ScannedRobotEvent; |
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14 | import robocode.WinEvent; |
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15 | import static robocode.util.Utils.normalRelativeAngleDegrees; |
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16 | |
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17 | import java.awt.*; |
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18 | |
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19 | |
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20 | /** |
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21 | * Tracker - a sample robot by Mathew Nelson. |
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22 | * <p/> |
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23 | * Locks onto a robot, moves close, fires when close. |
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24 | * |
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25 | * @author Mathew A. Nelson (original) |
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26 | * @author Flemming N. Larsen (contributor) |
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27 | */ |
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28 | public class Tracker extends Robot { |
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29 | int count = 0; // Keeps track of how long we've |
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30 | // been searching for our target |
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31 | double gunTurnAmt; // How much to turn our gun when searching |
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32 | String trackName; // Name of the robot we're currently tracking |
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33 | |
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34 | /** |
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35 | * run: Tracker's main run function |
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36 | */ |
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37 | public void run() { |
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38 | // Set colors |
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39 | setBodyColor(new Color(128, 128, 50)); |
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40 | setGunColor(new Color(50, 50, 20)); |
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41 | setRadarColor(new Color(200, 200, 70)); |
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42 | setScanColor(Color.white); |
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43 | setBulletColor(Color.blue); |
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44 | |
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45 | // Prepare gun |
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46 | trackName = null; // Initialize to not tracking anyone |
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47 | setAdjustGunForRobotTurn(true); // Keep the gun still when we turn |
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48 | gunTurnAmt = 10; // Initialize gunTurn to 10 |
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49 | |
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50 | // Loop forever |
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51 | while (true) { |
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52 | // turn the Gun (looks for enemy) |
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53 | turnGunRight(gunTurnAmt); |
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54 | // Keep track of how long we've been looking |
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55 | count++; |
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56 | // If we've haven't seen our target for 2 turns, look left |
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57 | if (count > 2) { |
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58 | gunTurnAmt = -10; |
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59 | } |
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60 | // If we still haven't seen our target for 5 turns, look right |
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61 | if (count > 5) { |
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62 | gunTurnAmt = 10; |
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63 | } |
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64 | // If we *still* haven't seen our target after 10 turns, find another target |
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65 | if (count > 11) { |
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66 | trackName = null; |
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67 | } |
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68 | } |
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69 | } |
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70 | |
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71 | /** |
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72 | * onScannedRobot: Here's the good stuff |
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73 | */ |
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74 | public void onScannedRobot(ScannedRobotEvent e) { |
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75 | |
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76 | // If we have a target, and this isn't it, return immediately |
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77 | // so we can get more ScannedRobotEvents. |
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78 | if (trackName != null && !e.getName().equals(trackName)) { |
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79 | return; |
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80 | } |
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81 | |
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82 | // If we don't have a target, well, now we do! |
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83 | if (trackName == null) { |
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84 | trackName = e.getName(); |
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85 | out.println("Tracking " + trackName); |
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86 | } |
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87 | // This is our target. Reset count (see the run method) |
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88 | count = 0; |
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89 | // If our target is too far away, turn and move toward it. |
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90 | if (e.getDistance() > 150) { |
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91 | gunTurnAmt = normalRelativeAngleDegrees(e.getBearing() + (getHeading() - getRadarHeading())); |
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92 | |
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93 | turnGunRight(gunTurnAmt); // Try changing these to setTurnGunRight, |
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94 | turnRight(e.getBearing()); // and see how much Tracker improves... |
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95 | // (you'll have to make Tracker an AdvancedRobot) |
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96 | ahead(e.getDistance() - 140); |
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97 | return; |
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98 | } |
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99 | |
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100 | // Our target is close. |
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101 | gunTurnAmt = normalRelativeAngleDegrees(e.getBearing() + (getHeading() - getRadarHeading())); |
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102 | turnGunRight(gunTurnAmt); |
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103 | fire(3); |
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104 | |
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105 | // Our target is too close! Back up. |
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106 | if (e.getDistance() < 100) { |
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107 | if (e.getBearing() > -90 && e.getBearing() <= 90) { |
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108 | back(40); |
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109 | } else { |
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110 | ahead(40); |
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111 | } |
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112 | } |
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113 | scan(); |
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114 | } |
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115 | |
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116 | /** |
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117 | * onHitRobot: Set him as our new target |
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118 | */ |
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119 | public void onHitRobot(HitRobotEvent e) { |
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120 | // Only print if he's not already our target. |
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121 | if (trackName != null && !trackName.equals(e.getName())) { |
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122 | out.println("Tracking " + e.getName() + " due to collision"); |
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123 | } |
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124 | // Set the target |
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125 | trackName = e.getName(); |
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126 | // Back up a bit. |
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127 | // Note: We won't get scan events while we're doing this! |
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128 | // An AdvancedRobot might use setBack(); execute(); |
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129 | gunTurnAmt = normalRelativeAngleDegrees(e.getBearing() + (getHeading() - getRadarHeading())); |
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130 | turnGunRight(gunTurnAmt); |
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131 | fire(3); |
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132 | back(50); |
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133 | } |
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134 | |
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135 | /** |
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136 | * onWin: Do a victory dance |
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137 | */ |
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138 | public void onWin(WinEvent e) { |
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139 | for (int i = 0; i < 50; i++) { |
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140 | turnRight(30); |
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141 | turnLeft(30); |
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142 | } |
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143 | } |
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144 | } |
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