1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 |
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27 | namespace HeuristicLab.Problems.Robocode {
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28 | [StorableClass]
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29 | public class TurnGunRight : CodeNode {
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30 | public override int MinimumArity { get { return 1; } }
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31 | public override int MaximumArity { get { return 1; } }
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32 |
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33 | [Storable]
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34 | public override string Prefix { get; set; }
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35 |
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36 | [Storable]
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37 | public override string Suffix { get; set; }
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38 |
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39 | [StorableConstructor]
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40 | protected TurnGunRight(bool deserializing) : base(deserializing) { }
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41 | protected TurnGunRight(TurnGunRight original, Cloner cloner) : base(original, cloner) { }
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42 |
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43 | public TurnGunRight()
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44 | : base("TurnGunRight", "Immediately turns the robot's gun to the right by degrees.") {
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45 | Prefix = "setTurnGunRight(";
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46 | Suffix = ")";
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47 | }
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48 |
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49 | public override IDeepCloneable Clone(Cloner cloner) {
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50 | return new TurnGunRight(this, cloner);
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51 | }
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52 |
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53 | public override string Interpret(ISymbolicExpressionTreeNode node, IEnumerable<ISymbolicExpressionTreeNode> children) {
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54 | var enumerator = children.GetEnumerator();
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55 | if (!enumerator.MoveNext()) throw new System.Exception("TurnGunRight was not given a child.");
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56 |
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57 | var symbol = enumerator.Current.Symbol;
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58 | if (!(symbol is NumericalExpression))
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59 | throw new System.Exception("TurnGunRight was given a child of type " + symbol.GetType() +
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60 | ". The expected child must be of type " + typeof(NumericalExpression) + ".");
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61 |
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62 | string result = ((CodeNode)symbol).Interpret(enumerator.Current, enumerator.Current.Subtrees);
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63 | if (enumerator.MoveNext()) throw new System.Exception("TurnGunRight was given more than one child.");
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64 |
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65 | return Prefix + result + Suffix;
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66 | }
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67 | }
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68 | } |
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