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source: branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode/3.3/Solution.cs @ 9947

Last change on this file since 9947 was 9947, checked in by jkarder, 11 years ago

#2069:

  • modified the RobocodeProblem to extract all robots in robocode directory
  • modified the battle runner to take a number of enemies that should be battled
File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Problems.Robocode {
29  [StorableClass]
30  [Item("Solution", "A Robocode program.")]
31  public sealed class Solution : Item {
32    [Storable]
33    public ISymbolicExpressionTree Tree { get; set; }
34
35    [Storable]
36    public string Path { get; set; }
37
38    [Storable]
39    public int NrOfRounds { get; set; }
40
41    [Storable]
42    public ICheckedItemList<StringValue> Enemies { get; set; }
43
44    [StorableConstructor]
45    private Solution(bool deserializing) : base(deserializing) { }
46    private Solution(Solution original, Cloner cloner)
47      : base(original, cloner) {
48      Tree = cloner.Clone(original.Tree);
49      Path = (string)original.Path.Clone();
50      NrOfRounds = original.NrOfRounds;
51      Enemies = cloner.Clone(original.Enemies);
52    }
53
54    public Solution(ISymbolicExpressionTree tree, string path, int nrOfRounds, ICheckedItemList<StringValue> enemies)
55      : base() {
56      this.Tree = tree;
57      this.Path = path;
58      this.NrOfRounds = nrOfRounds;
59      this.Enemies = enemies;
60    }
61
62    public override IDeepCloneable Clone(Cloner cloner) {
63      return new Solution(this, cloner);
64    }
65  }
66}
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