1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Problems.Robocode {
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29 | [StorableClass]
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30 | [Item("Robocode Grammar", "The grammar for the Robocode GP problem.")]
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31 | public class Grammar : SymbolicExpressionGrammar {
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32 | [StorableConstructor]
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33 | private Grammar(bool deserializing) : base(deserializing) { }
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34 | private Grammar(Grammar original, Cloner cloner)
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35 | : base(original, cloner) {
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36 | }
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37 |
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38 | public Grammar()
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39 | : base("Robocode Grammar", "The grammar for the Robocode GP problem.") {
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40 | Initialize();
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41 | }
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42 |
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43 | public override IDeepCloneable Clone(Cloner cloner) {
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44 | return new Grammar(this, cloner);
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45 | }
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46 |
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47 | // initialize set of allowed symbols and define
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48 | // the allowed combinations of symbols
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49 | private void Initialize() {
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50 | #region Symbols
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51 | var block = new Block();
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52 |
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53 | var ifStmt = new IfStatement();
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54 | var elseStmt = new ElseStatement();
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55 | var whileLoop = new WhileLoop();
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56 |
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57 | var numExpr = new NumericalExpression();
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58 | var number = new Number();
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59 | var numOp = new NumericalOperation();
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60 | var add = new Addition();
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61 | var sub = new Subtraction();
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62 | var mult = new Multiplication();
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63 | var div = new Division();
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64 | var mod = new Modulus();
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65 |
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66 | var logicExpr = new LogicalExpression();
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67 | var logicComp = new LogicalComparison();
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68 | var numComp = new NumericalComparison();
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69 | var logicVal = new LogicalValue();
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70 | var not = new Negation();
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71 | var and = new Conjunction();
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72 | var or = new Disjunction();
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73 | var eq = new Equal();
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74 | var lt = new LessThan();
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75 | var gt = new GreaterThan();
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76 | var lteq = new LessThanOrEqual();
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77 | var gteq = new GreaterThanOrEqual();
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78 |
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79 | var ahead = new Ahead();
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80 | var back = new Back();
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81 | var constant = new Constant();
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82 | var doNothing = new DoNothing();
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83 | var fire = new Fire();
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84 | var shotPower = new ShotPower();
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85 |
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86 | var getEnergy = new GetEnergy();
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87 | var getGunHeading = new GetGunHeading();
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88 | var getHeading = new GetHeading();
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89 | var getRadarHeading = new GetRadarHeading();
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90 | var getX = new GetX();
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91 | var getY = new GetY();
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92 |
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93 | //var setAdjustGunForRobotTurn = new SetAdjustGunForRobotTurn();
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94 | //var setAdjustRadarForGunTurn = new SetAdjustRadarForGunTurn();
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95 | //var setAdjustRadarForRobotTurn = new SetAdjustRadarForRobotTurn();
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96 | //var independent = new Independent();
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97 |
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98 | var turnLeft = new TurnLeft();
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99 | var turnRight = new TurnRight();
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100 | var turnGunLeft = new TurnGunLeft();
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101 | var turnGunRight = new TurnGunRight();
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102 | var turnRadarLeft = new TurnRadarLeft();
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103 | var turnRadarRight = new TurnRadarRight();
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104 |
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105 | var onBulletHit = new OnBulletHit();
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106 | var onBulletMissed = new OnBulletMissed();
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107 | var onHitByBullet = new OnHitByBullet();
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108 | var onHitRobot = new OnHitRobot();
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109 | var onHitWall = new OnHitWall();
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110 | var onScannedRobot = new OnScannedRobot();
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111 | var emptyEvent = new EmptyEvent();
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112 |
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113 | var run = new Run();
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114 | var tank = new Tank();
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115 | var program = new Program();
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116 | #endregion
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117 |
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118 | #region Symbol Collections
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119 | var numericalExpressions = new List<ISymbol>()
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120 | {
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121 | number, numOp, getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
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122 | };
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123 |
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124 | var numericalOperators = new List<ISymbol>()
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125 | {
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126 | add, sub, mult, div, mod
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127 | };
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128 |
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129 | var logicalExpressions = new List<ISymbol>()
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130 | {
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131 | logicVal, logicComp, numComp, not
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132 | };
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133 |
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134 | var logicalComparators = new List<ISymbol>()
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135 | {
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136 | and, or
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137 | };
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138 |
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139 | var numericalComparators = new List<ISymbol>()
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140 | {
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141 | lt, gt, lteq, gteq, eq
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142 | };
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143 |
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144 | var terminalSymbols = new List<ISymbol>()
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145 | {
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146 | doNothing, //getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
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147 | };
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148 |
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149 | var functionSymbols = new List<ISymbol>()
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150 | {
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151 | ahead, back, fire,
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152 | //setAdjustGunForRobotTurn, setAdjustRadarForGunTurn, setAdjustRadarForRobotTurn,
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153 | turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight
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154 | };
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155 |
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156 | var constantSymbols = new List<ISymbol>()
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157 | {
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158 | shotPower, /*independent,*/ constant
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159 | };
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160 |
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161 | var eventSymbols = new List<ISymbol>()
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162 | {
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163 | run, onBulletHit, onBulletMissed, onHitByBullet,
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164 | onHitRobot, onHitWall, onScannedRobot, block, emptyEvent
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165 | };
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166 | #endregion
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167 |
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168 | #region Adding Symbols
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169 | // add all symbols to the grammar
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170 |
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171 | AddSymbol(ifStmt);
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172 | AddSymbol(elseStmt);
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173 | AddSymbol(whileLoop);
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174 |
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175 | AddSymbol(numExpr);
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176 | foreach (var s in numericalExpressions)
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177 | AddSymbol(s);
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178 | foreach (var s in numericalOperators)
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179 | AddSymbol(s);
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180 |
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181 | AddSymbol(logicExpr);
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182 | foreach (var s in logicalExpressions)
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183 | AddSymbol(s);
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184 | foreach (var s in logicalComparators)
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185 | AddSymbol(s);
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186 | foreach (var s in numericalComparators)
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187 | AddSymbol(s);
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188 |
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189 | foreach (var s in terminalSymbols)
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190 | AddSymbol(s);
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191 | foreach (var s in functionSymbols)
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192 | AddSymbol(s);
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193 | foreach (var s in constantSymbols)
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194 | AddSymbol(s);
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195 | foreach (var s in eventSymbols)
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196 | AddSymbol(s);
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197 | AddSymbol(tank);
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198 | #endregion
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199 |
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200 | #region Defining Grammar
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201 | // define grammar rules
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202 |
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203 | // Branches
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204 | AddAllowedChildSymbol(ifStmt, logicExpr, 0);
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205 | AddAllowedChildSymbol(ifStmt, block, 1);
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206 | AddAllowedChildSymbol(ifStmt, elseStmt, 2);
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207 | AddAllowedChildSymbol(ifStmt, doNothing, 2);
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208 | AddAllowedChildSymbol(elseStmt, block);
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209 | AddAllowedChildSymbol(whileLoop, logicExpr, 0);
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210 | AddAllowedChildSymbol(whileLoop, block, 1);
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211 |
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212 | // Numerical Expressions
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213 | foreach (var s in numericalExpressions) {
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214 | AddAllowedChildSymbol(numExpr, s);
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215 | AddAllowedChildSymbol(numOp, s, 1);
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216 | AddAllowedChildSymbol(numOp, s, 2);
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217 | }
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218 | foreach (var s in numericalOperators)
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219 | AddAllowedChildSymbol(numOp, s, 0);
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220 |
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221 | // Logical Expressions
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222 | foreach (var s in logicalExpressions) {
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223 | AddAllowedChildSymbol(logicExpr, s);
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224 | AddAllowedChildSymbol(not, s);
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225 | AddAllowedChildSymbol(logicComp, s, 1);
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226 | AddAllowedChildSymbol(logicComp, s, 2);
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227 | }
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228 | foreach (var s in logicalComparators)
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229 | AddAllowedChildSymbol(logicComp, s, 0);
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230 | foreach (var s in numericalExpressions) {
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231 | AddAllowedChildSymbol(numComp, s, 1);
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232 | AddAllowedChildSymbol(numComp, s, 2);
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233 | }
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234 | foreach (var s in numericalComparators)
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235 | AddAllowedChildSymbol(numComp, s, 0);
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236 |
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237 |
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238 | // All Void Statements can appear in run or in an event handler or inside a block
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239 | foreach (var e in eventSymbols) {
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240 | AddAllowedChildSymbol(e, ifStmt);
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241 | AddAllowedChildSymbol(e, whileLoop);
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242 | AddAllowedChildSymbol(e, doNothing);
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243 | foreach (var f in functionSymbols)
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244 | AddAllowedChildSymbol(e, f);
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245 | }
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246 |
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247 | // Add the appropriate parameters as children of their respective functions
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248 | foreach (var f in functionSymbols) {
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249 | if (f is SetAdjustGunForRobotTurn ||
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250 | f is SetAdjustRadarForGunTurn ||
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251 | f is SetAdjustRadarForRobotTurn)
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252 | AddAllowedChildSymbol(f, logicExpr);
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253 | else if (f is Fire)
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254 | AddAllowedChildSymbol(f, shotPower);
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255 | else
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256 | AddAllowedChildSymbol(f, numExpr);
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257 |
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258 | }
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259 |
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260 | // Add all Event Methods to Tank. Run and OnScannedEvent are not optional,
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261 | // so EmptyEvent cannot take their places
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262 |
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263 | AddAllowedChildSymbol(tank, run, 0);
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264 | AddAllowedChildSymbol(tank, onScannedRobot, 1);
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265 | AddAllowedChildSymbol(tank, onBulletMissed, 2);
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266 | AddAllowedChildSymbol(tank, onHitByBullet, 3);
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267 | AddAllowedChildSymbol(tank, onHitRobot, 4);
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268 | AddAllowedChildSymbol(tank, onHitWall, 5);
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269 | AddAllowedChildSymbol(tank, onBulletHit, 6);
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270 | for (int i = 2; i < tank.MaximumArity; i++)
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271 | AddAllowedChildSymbol(tank, emptyEvent, i);
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272 |
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273 | AddAllowedChildSymbol(StartSymbol, tank, 0);
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274 | #endregion
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275 | }
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276 | }
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277 | } |
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