1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Operators;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Parameters;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 |
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31 | namespace HeuristicLab.Problems.Robocode {
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32 | [StorableClass]
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33 | [Item("Best Tank Program Analyzer",
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34 | "Analyzer that stores the best tank program.")]
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35 | public class BestSolutionAnalyzer : SingleSuccessorOperator, ISymbolicExpressionTreeAnalyzer {
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36 | private const string QualityParameterName = "Quality";
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37 | private const string SymbolicExpressionTreeParameterName = "TankProgram";
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38 | private const string BestSolutionParameterName = "Best solution";
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39 | private const string ResultsParameterName = "Results";
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40 | private const string RobocodePathParamaterName = "RobocodePath";
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41 | private const string NrOfRoundsParameterName = "NrOfRounds";
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42 | private const string EnemiesParameterName = "Enemies";
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43 |
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44 | public bool EnabledByDefault {
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45 | get { return true; }
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46 | }
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47 |
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48 | #region Parameters
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49 | public IScopeTreeLookupParameter<DoubleValue> QualityParameter {
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50 | get { return (IScopeTreeLookupParameter<DoubleValue>)Parameters[QualityParameterName]; }
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51 | }
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52 | public IScopeTreeLookupParameter<ISymbolicExpressionTree> SymbolicExpressionTreeParameter {
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53 | get { return (IScopeTreeLookupParameter<ISymbolicExpressionTree>)Parameters[SymbolicExpressionTreeParameterName]; }
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54 | }
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55 | public ILookupParameter<Solution> BestSolutionParameter {
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56 | get { return (ILookupParameter<Solution>)Parameters[BestSolutionParameterName]; }
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57 | }
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58 | public ILookupParameter<ResultCollection> ResultParameter {
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59 | get { return (ILookupParameter<ResultCollection>)Parameters[ResultsParameterName]; }
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60 | }
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61 | public ILookupParameter<DirectoryValue> RobocodePathParameter {
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62 | get { return (ILookupParameter<DirectoryValue>)Parameters[RobocodePathParamaterName]; }
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63 | }
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64 | public ILookupParameter<IntValue> NrOfRoundsParameter {
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65 | get { return (ILookupParameter<IntValue>)Parameters[NrOfRoundsParameterName]; }
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66 | }
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67 | public ILookupParameter<EnemyCollection> EnemiesParameter {
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68 | get { return (ILookupParameter<EnemyCollection>)Parameters[EnemiesParameterName]; }
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69 | }
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70 | #endregion
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71 |
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72 | [StorableConstructor]
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73 | protected BestSolutionAnalyzer(bool deserializing) : base(deserializing) { }
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74 | protected BestSolutionAnalyzer(BestSolutionAnalyzer original, Cloner cloner)
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75 | : base(original, cloner) { }
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76 |
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77 | public BestSolutionAnalyzer() {
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78 | Parameters.Add(new ScopeTreeLookupParameter<DoubleValue>(QualityParameterName, "The solution quality of the tank program."));
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79 | Parameters.Add(new ScopeTreeLookupParameter<ISymbolicExpressionTree>(SymbolicExpressionTreeParameterName, "The tank program to evaluate represented as symbolic expression tree."));
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80 | Parameters.Add(new LookupParameter<Solution>(BestSolutionParameterName, "The best tank program."));
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81 | Parameters.Add(new LookupParameter<ResultCollection>(ResultsParameterName, "The result collection of the algorithm."));
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82 | Parameters.Add(new LookupParameter<DirectoryValue>(RobocodePathParamaterName, "Path of the Robocode installation."));
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83 | Parameters.Add(new LookupParameter<IntValue>(NrOfRoundsParameterName, "Nr. of Rounds a Robot has to fight against each opponent."));
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84 | Parameters.Add(new LookupParameter<EnemyCollection>(EnemiesParameterName, "The enemies that should be battled."));
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85 | }
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86 |
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87 | public override IOperation Apply() {
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88 | // get an array of all trees
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89 | // and an array of all qualities
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90 | var trees = SymbolicExpressionTreeParameter.ActualValue;
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91 | var qualities = QualityParameter.ActualValue;
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92 |
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93 | // find the tree with the best quality
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94 | double maxQuality = double.NegativeInfinity;
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95 | ISymbolicExpressionTree bestTree = null;
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96 | for (int i = 0; i < qualities.Length; i++) {
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97 | if (qualities[i].Value > maxQuality) {
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98 | maxQuality = qualities[i].Value;
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99 | bestTree = trees[i];
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100 | }
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101 | }
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102 |
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103 | // create a solution instance
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104 | var bestSolution = new Solution(bestTree, RobocodePathParameter.ActualValue.Value, NrOfRoundsParameter.ActualValue.Value, EnemiesParameter.ActualValue);
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105 | // store the new solution in the best solution parameter
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106 | BestSolutionParameter.ActualValue = bestSolution;
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107 |
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108 | // also add the best solution as a result to the result collection
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109 | // or alternatively update the existing result
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110 | var resultCollection = ResultParameter.ActualValue;
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111 | if (!resultCollection.ContainsKey(BestSolutionParameterName)) {
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112 | resultCollection.Add(new Result(BestSolutionParameterName, "The best tank program", bestSolution));
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113 | } else {
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114 | resultCollection[BestSolutionParameterName].Value = bestSolution;
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115 | }
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116 |
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117 | return base.Apply();
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118 | }
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119 |
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120 | public override IDeepCloneable Clone(Cloner cloner) {
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121 | return new BestSolutionAnalyzer(this, cloner);
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122 | }
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123 | }
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124 | } |
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