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source: branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode.Views/3.3/SolutionCodeView.cs @ 9947

Last change on this file since 9947 was 9947, checked in by jkarder, 11 years ago

#2069:

  • modified the RobocodeProblem to extract all robots in robocode directory
  • modified the battle runner to take a number of enemies that should be battled
File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core.Views;
24using HeuristicLab.MainForm;
25
26namespace HeuristicLab.Problems.Robocode {
27  [View("Robocode Tank Code View")]
28  [Content(typeof(Solution), IsDefaultView = true)]
29  public partial class SolutionCodeView : ItemView {
30    private const string programName = "BestSolution";
31
32    public new Solution Content {
33      get { return (Solution)base.Content; }
34      set { base.Content = value; }
35    }
36
37    public SolutionCodeView()
38      : base() {
39      InitializeComponent();
40    }
41
42    protected override void OnContentChanged() {
43      base.OnContentChanged();
44      if (Content == null) {
45        programCode.Text = string.Empty;
46      } else {
47        programCode.Text = Interpreter.InterpretProgramTree(Content.Tree.Root, programName);
48      }
49    }
50
51    private void btnRunInRobocode_Click(object sender, EventArgs e) {
52      Interpreter.EvaluateTankProgram(Content.Tree, Content.Path, Content.Enemies, programName, true, Content.NrOfRounds);
53    }
54  }
55}
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