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source: branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode.Views/3.3/EnemyCollectionView.cs @ 9985

Last change on this file since 9985 was 9972, checked in by ascheibe, 11 years ago

#2069 improved EnemyCollectionView

File size: 1.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Windows.Forms;
23using HeuristicLab.MainForm;
24
25namespace HeuristicLab.Problems.Robocode.Views {
26  [View("EnemyCollection View")]
27  [Content(typeof(EnemyCollection), true)]
28  public partial class EnemyCollectionView : Core.Views.CheckedItemListView<HeuristicLab.Data.StringValue> {
29    public new EnemyCollection Content {
30      get { return (EnemyCollection)base.Content; }
31      set { base.Content = value; }
32    }
33
34    public EnemyCollectionView() {
35      InitializeComponent();
36    }
37
38    private void reloadButton_Click(object sender, System.EventArgs e) {
39      Content.Clear();
40      Content.AddRange(EnemyCollection.ReloadEnemies(Content.RobocodePath));
41      foreach (var robot in Content) {
42        Content.SetItemCheckedState(robot, false);
43      }
44    }
45  }
46}
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