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source: branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode.Views/3.3/EnemyCollectionView.Designer.cs @ 9971

Last change on this file since 9971 was 9971, checked in by ascheibe, 11 years ago

#2069 added a view for displaying/reloading enemies

File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22
23namespace HeuristicLab.Problems.Robocode.Views {
24  partial class EnemyCollectionView {
25    /// <summary>
26    /// Required designer variable.
27    /// </summary>
28    private System.ComponentModel.IContainer components = null;
29
30    /// <summary>
31    /// Clean up any resources being used.
32    /// </summary>
33    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
34    protected override void Dispose(bool disposing) {
35      if (disposing && (components != null)) {
36        components.Dispose();
37      }
38      base.Dispose(disposing);
39    }
40
41    #region Component Designer generated code
42
43    /// <summary>
44    /// Required method for Designer support - do not modify
45    /// the contents of this method with the code editor.
46    /// </summary>
47    private void InitializeComponent() {
48      this.checkedItemListView = new Core.Views.CheckedItemListView<HeuristicLab.Data.StringValue>();
49      this.reloadButton = new System.Windows.Forms.Button();
50      this.SuspendLayout();
51      //
52      // checkedItemListView
53      //
54      this.checkedItemListView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
55            | System.Windows.Forms.AnchorStyles.Left)
56            | System.Windows.Forms.AnchorStyles.Right)));
57      this.checkedItemListView.Caption = "View";
58      this.checkedItemListView.Content = null;
59      this.checkedItemListView.Location = new System.Drawing.Point(3, 34);
60      this.checkedItemListView.Name = "checkedItemListView";
61      this.checkedItemListView.ReadOnly = false;
62      this.checkedItemListView.Size = new System.Drawing.Size(434, 238);
63      this.checkedItemListView.TabIndex = 0;
64      //
65      // reloadButton
66      //
67      this.reloadButton.Location = new System.Drawing.Point(0, 3);
68      this.reloadButton.Name = "reloadButton";
69      this.reloadButton.Size = new System.Drawing.Size(24, 24);
70      this.reloadButton.TabIndex = 1;
71      this.reloadButton.UseVisualStyleBackColor = true;
72      this.reloadButton.Click += new System.EventHandler(this.reloadButton_Click);
73      this.reloadButton.Image = HeuristicLab.Common.Resources.VSImageLibrary.Refresh;
74      //
75      // EnemyCollectionView
76      //
77      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
78      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
79      this.Controls.Add(this.reloadButton);
80      this.Controls.Add(this.checkedItemListView);
81      this.Name = "EnemyCollectionView";
82      this.Size = new System.Drawing.Size(440, 275);
83      this.ResumeLayout(false);
84
85    }
86
87    #endregion
88
89    private Core.Views.CheckedItemListView<HeuristicLab.Data.StringValue> checkedItemListView;
90    private System.Windows.Forms.Button reloadButton;
91
92  }
93}
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