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source: branches/RefactorPluginInfrastructure-2522/HeuristicLab.PluginInfrastructure.UI/MultiSelectListView.Designer.cs @ 13348

Last change on this file since 13348 was 13338, checked in by gkronber, 9 years ago

#2522:

  • moved UI components out of HeuristicLab.PluginInfrastructure -> HeuristicLab.PluginInfrastructure.UI
  • moved ErrorDialog to HeuristicLab.MainForm.WindowsForms
  • moved ErrorHandling (for building an error message string) to HeuristicLab.Common
  • Changed exception handlers in Views to use MainForm.ShowError()
  • Changed usages for ErrorDialog in non-UI components to throw exceptions instead.
File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21namespace HeuristicLab.PluginInfrastructure.UI {
22  partial class MultiSelectListView {
23    /// <summary>
24    /// Required designer variable.
25    /// </summary>
26    private System.ComponentModel.IContainer components = null;
27
28    /// <summary>
29    /// Clean up any resources being used.
30    /// </summary>
31    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
32    protected override void Dispose(bool disposing) {
33      if (disposing && (components != null)) {
34        components.Dispose();
35      }
36      base.Dispose(disposing);
37    }
38
39    #region Component Designer generated code
40
41    /// <summary>
42    /// Required method for Designer support - do not modify
43    /// the contents of this method with the code editor.
44    /// </summary>
45    private void InitializeComponent() {
46      components = new System.ComponentModel.Container();
47    }
48
49    #endregion
50  }
51}
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