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source: branches/RefactorPluginInfrastructure-2522/HeuristicLab.ExtLibs/HeuristicLab.NRefactory/5.5.0/NRefactory.Xml-5.5.0/ReuseEqualityComparer.cs @ 13332

Last change on this file since 13332 was 11804, checked in by jkarder, 10 years ago

#2077:

  • added fancy xml documentation
  • fixed configurations and plattforms
File size: 2.0 KB
Line 
1// Copyright (c) 2009-2013 AlphaSierraPapa for the SharpDevelop Team
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy of this
4// software and associated documentation files (the "Software"), to deal in the Software
5// without restriction, including without limitation the rights to use, copy, modify, merge,
6// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
7// to whom the Software is furnished to do so, subject to the following conditions:
8//
9// The above copyright notice and this permission notice shall be included in all copies or
10// substantial portions of the Software.
11//
12// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
13// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
15// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
16// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
17// DEALINGS IN THE SOFTWARE.
18
19using System;
20using System.Collections.Generic;
21
22namespace ICSharpCode.NRefactory.Xml
23{
24  /// <summary>
25  /// Determines whether two objects are identical (one is a reused version of the other).
26  /// </summary>
27  public class ReuseEqualityComparer : IEqualityComparer<AXmlObject>
28  {
29    /// <summary>
30    /// Determines whether two objects are identical (one is a reused version of the other).
31    /// </summary>
32    public bool Equals(AXmlObject x, AXmlObject y)
33    {
34      if (x == y)
35        return true;
36      if (x == null || y == null)
37        return false;
38      return x.internalObject == y.internalObject;
39    }
40   
41    /// <summary>
42    /// Gets the object's hash code so that reused versions of an object have the same hash code.
43    /// </summary>
44    public int GetHashCode(AXmlObject obj)
45    {
46      if (obj == null)
47        return 0;
48      else
49        return obj.internalObject.GetHashCode();
50    }
51  }
52}
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