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source: branches/RefactorPluginInfrastructure-2522/HeuristicLab.Encodings.LinearLinkageEncoding/3.3/LinearLinkageManipulator.cs @ 13820

Last change on this file since 13820 was 12288, checked in by abeham, 10 years ago

#2319:

  • Changed encoding to represent linkages in LLE (as opposed to LLE-e)
  • Added GraftManipulator
  • Added repair procedure
  • Improved performance of some crossovers
File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.LinearLinkageEncoding {
30  [Item("Linear Linkage Manipulator", "Base class for linear linkage manipulators.")]
31  [StorableClass]
32  public abstract class LinearLinkageManipulator : InstrumentedOperator, ILinearLinkageManipulator, IStochasticOperator {
33    public ILookupParameter<IRandom> RandomParameter {
34      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
35    }
36
37    public ILookupParameter<LinearLinkage> LLEParameter {
38      get { return (ILookupParameter<LinearLinkage>)Parameters["LLE"]; }
39    }
40
41    [StorableConstructor]
42    protected LinearLinkageManipulator(bool deserializing) : base(deserializing) { }
43    protected LinearLinkageManipulator(LinearLinkageManipulator original, Cloner cloner) : base(original, cloner) { }
44    protected LinearLinkageManipulator() {
45      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
46      Parameters.Add(new LookupParameter<LinearLinkage>("LLE", "The encoding vector that is to be manipulated."));
47    }
48
49    public override IOperation InstrumentedApply() {
50      var random = RandomParameter.ActualValue;
51      var lle = LLEParameter.ActualValue;
52      Manipulate(random, lle);
53      return base.InstrumentedApply();
54    }
55
56    protected abstract void Manipulate(IRandom random, LinearLinkage lle);
57  }
58}
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