[14704] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Common;
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| 23 | using HeuristicLab.Core;
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| 24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 25 |
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| 26 | namespace HeuristicLab.Problems.Instances.QAPGenerator {
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| 27 | // P. Bratley, B.L. Fox, and L.E. Schrage. 1983. A guide to Simulation. Springer, New York.
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| 28 | [Item("Bratley PRNG", "Generates random numbers according to the recursive formula X_k = (a * X_(k-1)) mod m with a = 16807, m = 2^31 - 1 and X_0 being the seed.")]
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| 29 | [StorableClass]
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| 30 | public class Bratley : Item, IRandom {
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| 31 | [Storable]
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| 32 | private int next;
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| 33 | [Storable]
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| 34 | private int seed;
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| 35 |
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| 36 | private const int m = int.MaxValue, a = 16807;
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| 37 |
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| 38 | public int Next(int minVal, int maxVal) {
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| 39 | return (int)(NextDouble() * (maxVal - minVal)) + minVal;
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| 40 | }
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| 41 |
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| 42 | public int Next(int maxVal) {
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| 43 | return (int)(NextDouble() * maxVal);
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| 44 | }
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| 45 |
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| 46 | public int Next() {
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| 47 | next = Advance();
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| 48 | return next;
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| 49 | }
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| 50 |
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| 51 | public double NextDouble() {
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| 52 | return Next() / (double)m;
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| 53 | }
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| 54 |
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| 55 | public void Reset(int seed) {
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| 56 | this.seed = seed;
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| 57 | this.next = seed;
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| 58 | }
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| 59 |
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| 60 | public void Reset() {
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| 61 | this.next = seed;
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| 62 | }
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| 63 |
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| 64 | private int Advance() {
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| 65 | return (int)((a * (long)next) % m);
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| 66 | }
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| 67 |
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| 68 | [StorableConstructor]
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| 69 | private Bratley(bool deserializing) : base(deserializing) { }
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| 70 | private Bratley(Bratley original, Cloner cloner)
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| 71 | : base(original, cloner) {
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| 72 | this.seed = original.seed;
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| 73 | this.next = original.next;
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| 74 | }
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| 75 | public Bratley() {
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| 76 | Reset(new System.Random().Next());
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| 77 | }
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| 78 | public Bratley(int seed) {
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| 79 | Reset(seed);
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| 80 | }
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| 81 |
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| 82 | public override IDeepCloneable Clone(Cloner cloner) {
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| 83 | return new Bratley(this, cloner);
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| 84 | }
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| 85 | }
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| 86 | }
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