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source: branches/QAP/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/Swap2/ExhaustiveSwap2MoveGenerator.cs @ 5838

Last change on this file since 5838 was 5838, checked in by abeham, 13 years ago

#1330

  • Renamed the DistanceMatrix parameter to Distances
  • Renamed the SwapMove to Swap2Move and renamed operators accordingly
  • Integrated changes in HeuristicLab.Analysis.Views regarding description text box
File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Optimization;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.PermutationEncoding {
29  [Item("ExhaustiveSwap2MoveGenerator", "Generates all possible swap-2 moves from a given permutation.")]
30  [StorableClass]
31  public class ExhaustiveSwap2MoveGenerator : Swap2MoveGenerator, IExhaustiveMoveGenerator {
32    [StorableConstructor]
33    protected ExhaustiveSwap2MoveGenerator(bool deserializing) : base(deserializing) { }
34    protected ExhaustiveSwap2MoveGenerator(ExhaustiveSwap2MoveGenerator original, Cloner cloner) : base(original, cloner) { }
35    public ExhaustiveSwap2MoveGenerator() : base() { }
36
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new ExhaustiveSwap2MoveGenerator(this, cloner);
39    }
40
41    public static Swap2Move[] Apply(Permutation permutation) {
42      int length = permutation.Length;
43      if (length == 1) throw new ArgumentException("ExhaustiveSwap2MoveGenerator: There cannot be an Swap move given a permutation of length 1.", "permutation");
44      int totalMoves = (length) * (length - 1) / 2;
45      Swap2Move[] moves = null;
46      int count = 0;
47
48      if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
49        if (totalMoves - 3 > 0) {
50          moves = new Swap2Move[totalMoves - 3];
51          for (int i = 0; i < length - 1; i++) {
52            for (int j = i + 1; j < length; j++) {
53              if (j - i >= length - 2) continue;
54              moves[count++] = new Swap2Move(i, j);
55            }
56          }
57        } else { // when length is 3 or less, there's actually no difference, but for the sake of not crashing the algorithm create a dummy move
58          moves = new Swap2Move[1];
59          moves[0] = new Swap2Move(0, 1);
60        }
61      } else {
62        moves = new Swap2Move[totalMoves];
63        for (int i = 0; i < length - 1; i++)
64          for (int j = i + 1; j < length; j++) {
65            moves[count++] = new Swap2Move(i, j);
66          }
67      }
68      return moves;
69    }
70
71    protected override Swap2Move[] GenerateMoves(Permutation permutation) {
72      return Apply(permutation);
73    }
74  }
75}
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