[11484] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using HeuristicLab.Common;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Optimization;
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| 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 28 |
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| 29 | namespace HeuristicLab.Problems.Programmable {
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| 30 | [Item("Single-objective Problem Definition Script", "Script that defines the parameter vector and evaluates the solution for a programmable problem.")]
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| 31 | [StorableClass]
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| 32 | public sealed class SingleObjectiveProblemScript : ProblemScript, ISingleObjectiveProblemDefinition, IStorableContent {
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| 33 | public string Filename { get; set; }
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| 34 |
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| 35 | protected override string CodeTemplate {
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| 36 | get {
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| 37 | return @"using System;
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| 38 | using System.Linq;
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| 39 | using System.Collections.Generic;
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| 40 | using HeuristicLab.Common;
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| 41 | using HeuristicLab.Core;
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| 42 | using HeuristicLab.Data;
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| 43 | using HeuristicLab.Encodings.PermutationEncoding;
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| 44 | using HeuristicLab.Optimization;
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| 45 | using HeuristicLab.Problems.Programmable;
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| 46 |
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| 47 | public class CustomProblemDefinition : ProblemScriptBase, ISingleObjectiveProblemDefinition {
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| 48 | public bool IsMaximizationProblem { get { return false; } }
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| 49 |
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| 50 | public CustomProblemDefinition() {
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| 51 | // Define the solution encoding which can also consist of multiple vectors, examples below
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| 52 | // Encoding = new BinaryEncoding(""b"", length: 5);
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| 53 | // Encoding = new IntegerEncoding(""i"", lenght: 5, min: 2, max: 14, step: 4);
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| 54 | // Encoding = new RealEncoding(""r"", length: 5, min: -1.0, max: 1.0);
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| 55 | // Encoding = new PermutationEncoding(""P"", length: 5, type: PermutationTypes.Absolute);
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| 56 | // Encoding = new MultiEncoding()
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| 57 | // .AddBinaryVector(""b"", length: 5)
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| 58 | // .AddIntegerVector(""i"", length: 5, min: 2, max: 14, step: 4)
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| 59 | // .AddRealVector(""r"", length: 5, min: -1.0, max: 1.0)
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| 60 | // .AddPermutation(""P"", length: 5, type: PermutationTypes.Absolute)
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| 61 | ;
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| 62 | }
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| 63 |
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| 64 | public override void Initialize() {
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| 65 | // when the definition is created here you can initialize variables in the variable store
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| 66 | }
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| 67 |
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| 68 | public double Evaluate(IRandom random, Individual individual) {
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| 69 | var quality = 0.0;
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| 70 | // use vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 71 | // quality = individual.RealVector(""r"").Sum(x => x * x);
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| 72 | return quality;
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| 73 | }
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| 74 |
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| 75 | public void Analyze(Individual[] individuals, double[] qualities, ResultCollection results) {
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| 76 | // write or update results given the range of vectors and resulting qualities
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| 77 | // use e.g. vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 78 | }
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| 79 |
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[11485] | 80 | public override IEnumerable<Individual> GetNeighbors(IRandom random, Individual individual) {
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[11484] | 81 | // Create new vectors, based on the given one that represent small changes
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| 82 | // This method is only called from move-based algorithms (LocalSearch, SimulatedAnnealing, etc.)
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| 83 | while (true) {
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| 84 | // this is not an infinite loop as only a finite amount of samples will be drawn
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| 85 | // it is possible to return a concrete amount of neighbors also
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| 86 | var neighbor = (Individual)individual.Clone();
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| 87 | //e.g. make a bit flip in a binary parameter
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| 88 | //var bIndex = random.Next(neighbor.BinaryVector(""b"").Length);
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| 89 | //neighbor.BinaryVector(""b"")[bIndex] = !neighbor.BinaryVector(""b"")[bIndex];
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| 90 | yield return neighbor;
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| 91 | }
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| 92 | }
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| 93 |
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| 94 | // implement further classes and methods
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| 95 | }";
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| 96 | }
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| 97 | }
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| 98 |
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| 99 | [StorableConstructor]
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| 100 | private SingleObjectiveProblemScript(bool deserializing) : base(deserializing) { }
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| 101 | private SingleObjectiveProblemScript(SingleObjectiveProblemScript original, Cloner cloner) : base(original, cloner) { }
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| 102 | public SingleObjectiveProblemScript() {
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| 103 | Code = CodeTemplate;
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| 104 | }
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| 105 |
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| 106 | public override IDeepCloneable Clone(Cloner cloner) {
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| 107 | return new SingleObjectiveProblemScript(this, cloner);
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| 108 | }
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| 109 |
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| 110 | public new ISingleObjectiveProblemDefinition Instance {
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| 111 | get { return (ISingleObjectiveProblemDefinition)base.Instance; }
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| 112 | private set { base.Instance = value; }
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| 113 | }
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| 114 |
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| 115 | protected override void OnInstanceChanged() {
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| 116 | OnProblemDefinitionChanged();
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| 117 | base.OnInstanceChanged();
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| 118 | }
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| 119 |
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| 120 | bool ISingleObjectiveProblemDefinition.IsMaximizationProblem {
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| 121 | get { return Instance != null && Instance.IsMaximizationProblem; }
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| 122 | }
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| 123 |
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[11550] | 124 | IEncoding IProblemDefinition.Encoding {
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[11484] | 125 | get { return Instance != null ? Instance.Encoding : null; }
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| 126 | }
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| 127 |
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| 128 | double ISingleObjectiveProblemDefinition.Evaluate(IRandom random, Individual individual) {
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| 129 | return Instance.Evaluate(random, individual);
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| 130 | }
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| 131 |
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| 132 | void ISingleObjectiveProblemDefinition.Analyze(Individual[] individuals, double[] qualities, ResultCollection results) {
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| 133 | Instance.Analyze(individuals, qualities, results);
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| 134 | }
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| 135 |
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| 136 | IEnumerable<Individual> IProblemDefinition.GetNeighbors(IRandom random, Individual individual) {
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| 137 | return Instance.GetNeighbors(random, individual);
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| 138 | }
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| 139 |
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| 140 | public event EventHandler ProblemDefinitionChanged;
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| 141 | private void OnProblemDefinitionChanged() {
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| 142 | var handler = ProblemDefinitionChanged;
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| 143 | if (handler != null) handler(this, EventArgs.Empty);
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| 144 | }
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| 145 | }
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| 146 | }
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