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source: branches/ProgrammableProblem/HeuristicLab.Problems.Programmable/3.3/SingleObjectiveProblemDefinitionScript.cs @ 11397

Last change on this file since 11397 was 11397, checked in by abeham, 10 years ago

#2174:

  • Renamed methods from e.g. Configuration.AddReal to Configuration.AddRealVector
  • Introduced the variable store into the single-objective problem definition script
  • Created a base class for problem definitions that are derived from in code
  • Created a view for problem definition scripts that also includes the variable store
    • It looks like a C# script view, but unfortunately, the content types are not compatible
File size: 4.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Problems.Programmable {
27  [Item("Single-objective Problem Definition Script", "Script that defines the parameter vector and evaluates the solution for a programmable problem.")]
28  [StorableClass]
29  public class SingleObjectiveProblemDefinitionScript : ProblemDefinitionScript, ISingleObjectiveProblemDefinitionHost, IStorableContent {
30    public string Filename { get; set; }
31
32    [StorableConstructor]
33    protected SingleObjectiveProblemDefinitionScript(bool deserializing) : base(deserializing) { }
34    protected SingleObjectiveProblemDefinitionScript(SingleObjectiveProblemDefinitionScript original, Cloner cloner)
35      : base(original, cloner) { }
36
37    public SingleObjectiveProblemDefinitionScript() {
38      Code = CodeTemplate;
39    }
40
41    public override IDeepCloneable Clone(Cloner cloner) {
42      return new SingleObjectiveProblemDefinitionScript(this, cloner);
43    }
44
45    public new ISingleObjectiveProblemDefinition Instance {
46      get { return (ISingleObjectiveProblemDefinition)base.Instance; }
47      protected set { base.Instance = value; }
48    }
49
50    protected override string CodeTemplate {
51      get {
52        return @"using System;
53using System.Linq;
54using System.Collections.Generic;
55using HeuristicLab.Common;
56using HeuristicLab.Core;
57using HeuristicLab.Data;
58using HeuristicLab.Encodings.PermutationEncoding;
59using HeuristicLab.Optimization;
60using HeuristicLab.Problems.Programmable;
61
62public class CustomProblemDefinition : ProblemDefinition, ISingleObjectiveProblemDefinition {
63  public bool IsMaximizationProblem { get { return false; } }
64
65  public override void Initialize() {
66    // when the definition is created here you can initialize variables in the variable store
67  }
68
69  public override Configuration GetConfiguration() {
70    return new Configuration()
71      // .AddBinaryVector(""b"", length: 5)
72      // .AddIntegerVector(""i"", length: 5, min: 2, max: 14, step: 4)
73      // .AddRealVector(""r"", length: 5, min: -1.0, max: 1.0)
74      // .AddPermutation(""P"", length: 5, type: PermutationTypes.Absolute)
75    ;
76  }
77
78  public double Evaluate(IRandom random, ParameterVector vector) {
79    var quality = 0.0;
80    // use vars.yourVariable to access variables in the variable store i.e. yourVariable
81    // quality = vector.RealVector(""r"").Sum(x => x * x);
82    return quality;
83  }
84
85  public void Analyze(ParameterVector[] vectors, double[] qualities, ResultCollection results) {
86    // write or update results given the range of vectors and resulting qualities
87    // use e.g. vars.yourVariable to access variables in the variable store i.e. yourVariable
88  }
89
90  public IEnumerable<ParameterVector> GetNeighbors(IRandom random, ParameterVector vector) {
91    // Create new vectors, based on the given one that represent small changes
92    // This method is only called from move-based algorithms (LocalSearch, SimulatedAnnealing, etc.)
93    while (true) {
94      // this is not an infinite loop as only a finite amount of samples will be drawn
95      // it is possible to return a concrete amount of neighbors also
96      var neighbor = (ParameterVector)vector.Clone();
97      //e.g. make a bit flip in a binary parameter
98      //var bIndex = random.Next(neighbor.BinaryVector(""b"").Length);
99      //neighbor.BinaryVector(""b"")[bIndex] = !neighbor.BinaryVector(""b"")[bIndex];
100      yield return neighbor;
101    }
102  }
103
104  // implement further classes and methods
105}";
106      }
107    }
108  }
109}
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