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source: branches/ProblemRefactoring/HeuristicLab.Problems.TestFunctions/3.3/Functions/Random.cs @ 13403

Last change on this file since 13403 was 13403, checked in by abeham, 8 years ago

#2521:

  • Adapted single-objective test function problem to new problem infrastructure
  • Added additional interfaces to RealVectorEncoding
  • Fixed IParticleUpdater interface (must implement IStochasticOperator if it contains a Random parameter)
File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.RealVectorEncoding;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Random;
29
30namespace HeuristicLab.Problems.TestFunctions {
31  /// <summary>
32  /// A function that returns a random variable in [0;1) independent of the inputs.
33  /// </summary
34  [Item("Random", "Returns a random value in [0;1) that is independent of the inputs.")]
35  [StorableClass]
36  public class Random : SingleObjectiveTestFunction {
37    /// <summary>
38    /// It does not really matter.
39    /// </summary>
40    public override bool Maximization {
41      get { return false; }
42    }
43    /// <summary>
44    /// The minimum value that can be "found" is 0.
45    /// </summary>
46    public override double BestKnownQuality {
47      get { return 0; }
48    }
49    /// <summary>
50    /// Gets the lower and upper bound of the function.
51    /// </summary>
52    public override DoubleMatrix Bounds {
53      get { return new DoubleMatrix(new double[,] { { -100, 100 } }); }
54    }
55    /// <summary>
56    /// Gets the minimum problem size (1).
57    /// </summary>
58    public override int MinimumProblemSize {
59      get { return 1; }
60    }
61    /// <summary>
62    /// Gets the (theoretical) maximum problem size (2^31 - 1).
63    /// </summary>
64    public override int MaximumProblemSize {
65      get { return int.MaxValue; }
66    }
67
68    public IValueParameter<IRandom> RandomParameter {
69      get { return (IValueParameter<IRandom>)Parameters["Random"]; }
70    }
71
72    [StorableConstructor]
73    protected Random(bool deserializing) : base(deserializing) { }
74    protected Random(Random original, Cloner cloner) : base(original, cloner) { }
75    public Random()
76      : base() {
77      Parameters.Add(new ValueParameter<IRandom>("Random", "The random number generator to use.", new MersenneTwister(0)));
78    }
79
80    public override IDeepCloneable Clone(Cloner cloner) {
81      return new Random(this, cloner);
82    }
83
84    public override RealVector GetBestKnownSolution(int dimension) {
85      return null;
86    }
87
88    public override double Evaluate(RealVector point) {
89      return RandomParameter.Value.NextDouble();
90    }
91  }
92}
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