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source: branches/ProblemRefactoring/HeuristicLab.Problems.Programmable/3.3/Templates/SingleObjectiveProblem_Template.cs @ 13373

Last change on this file since 13373 was 13373, checked in by abeham, 8 years ago

#2521: adapted templates, fixed missing reference in outdated plugin lawnmower

File size: 2.7 KB
Line 
1using System;
2using System.Linq;
3using System.Collections.Generic;
4using HeuristicLab.Common;
5using HeuristicLab.Core;
6using HeuristicLab.Data;
7using ENCODING_NAMESPACE;
8using HeuristicLab.Optimization;
9using HeuristicLab.Problems.Programmable;
10
11namespace HeuristicLab.Problems.Programmable {
12  public class CompiledSingleObjectiveProblemDefinition : CompiledSingleObjectiveProblemDefinition<ENCODING_CLASS, SOLUTION_CLASS> {
13    public override bool Maximization { get { return false; } }
14
15    public override void Initialize() {
16      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
17      // Define e.g. the length of the solution encoding or the solution creator by modifying the Encoding property
18      // Encoding.Length = 100;
19      // Add additional initialization code e.g. private variables that you need for evaluating
20    }
21
22    public override double Evaluate(SOLUTION_CLASS solution, IRandom random) {
23      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
24      var quality = 0.0;
25      return quality;
26    }
27
28    public override void Analyze(SOLUTION_CLASS[] solutions, double[] qualities, ResultCollection results, IRandom random) {
29      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
30      // Write or update results given the range of vectors and resulting qualities
31      // Uncomment the following lines if you want to retrieve the best solution
32
33      //var orderedSolutions = solutions.Zip(qualities, (i, q) => new { Solution = i, Quality = q }).OrderBy(z => z.Quality);
34      //var best = Maximization ? orderedSolutions.Last().Solution : orderedSolutions.First().Solution;
35
36      //if (!results.ContainsKey("Best Solution")) {
37      //  results.Add(new Result("Best Solution", typeof(SOLUTION_CLASS)));
38      //}
39      //results["Best Solution"].Value = (IItem)best.Clone();
40    }
41
42    public override IEnumerable<SOLUTION_CLASS> GetNeighbors(SOLUTION_CLASS solution, IRandom random) {
43      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
44      // Create new vectors, based on the given one that represent small changes
45      // This method is only called from move-based algorithms (Local Search, Simulated Annealing, etc.)
46      while (true) {
47        // Algorithm will draw only a finite amount of samples
48        // Change to a for-loop to return a concrete amount of neighbors
49        var neighbor = (SOLUTION_CLASS)solution.Clone();
50        // modify the solution specified as neighbor
51        yield return neighbor;
52      }
53    }
54
55    // Implement further classes and methods
56  }
57}
58
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