[3054] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[12012] | 3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[3054] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[3376] | 22 | using HeuristicLab.Common;
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[3054] | 23 | using HeuristicLab.Core;
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| 24 | using HeuristicLab.Data;
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[13361] | 25 | using HeuristicLab.Optimization;
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[3054] | 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 27 |
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| 28 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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| 29 | [StorableClass]
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| 30 | [Item("RealVector", "Represents a vector of real values.")]
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[13361] | 31 | public class RealVector : DoubleArray, ISolution {
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[4722] | 32 | [StorableConstructor]
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| 33 | protected RealVector(bool deserializing) : base(deserializing) { }
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| 34 | protected RealVector(RealVector original, Cloner cloner) : base(original, cloner) { }
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[3054] | 35 | public RealVector() : base() { }
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| 36 | public RealVector(int length) : base(length) { }
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| 37 | public RealVector(int length, IRandom random, double min, double max)
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| 38 | : this(length) {
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| 39 | Randomize(random, min, max);
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| 40 | }
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| 41 | public RealVector(double[] elements) : base(elements) { }
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| 42 | public RealVector(DoubleArray elements)
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| 43 | : this(elements.Length) {
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| 44 | for (int i = 0; i < array.Length; i++)
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| 45 | array[i] = elements[i];
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| 46 | }
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| 47 |
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| 48 | public override IDeepCloneable Clone(Cloner cloner) {
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[4722] | 49 | return new RealVector(this, cloner);
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[3054] | 50 | }
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| 51 |
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| 52 | public virtual void Randomize(IRandom random, int startIndex, int length, double min, double max) {
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| 53 | double delta = max - min;
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| 54 | if (length > 0) {
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| 55 | for (int i = 0; i < length; i++)
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| 56 | array[startIndex + i] = min + delta * random.NextDouble();
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| 57 | OnReset();
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| 58 | }
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| 59 | }
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[3123] | 60 |
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| 61 | public virtual void Randomize(IRandom random, int startIndex, int length, DoubleMatrix bounds) {
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| 62 | if (length > 0) {
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| 63 | for (int i = startIndex; i < startIndex + length; i++) {
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| 64 | double min = bounds[i % bounds.Rows, 0];
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| 65 | double max = bounds[i % bounds.Rows, 1];
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| 66 | array[i] = min + (max - min) * random.NextDouble();
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| 67 | }
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| 68 | OnReset();
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| 69 | }
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| 70 | }
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| 71 |
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[3054] | 72 | public void Randomize(IRandom random, double min, double max) {
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| 73 | Randomize(random, 0, Length, min, max);
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| 74 | }
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[3123] | 75 |
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| 76 | public void Randomize(IRandom random, DoubleMatrix bounds) {
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| 77 | Randomize(random, 0, Length, bounds);
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| 78 | }
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| 79 |
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[3054] | 80 | }
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| 81 | }
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