[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[12012] | 3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[6628] | 22 | using System;
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[3376] | 23 | using HeuristicLab.Common;
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[2526] | 24 | using HeuristicLab.Core;
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[2] | 25 | using HeuristicLab.Data;
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[13366] | 26 | using HeuristicLab.Optimization;
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[2794] | 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[2] | 28 |
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[3053] | 29 | namespace HeuristicLab.Encodings.PermutationEncoding {
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[3231] | 30 | [Item("Permutation", "Represents a permutation of integer values.")]
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[3017] | 31 | [StorableClass]
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[13366] | 32 | public class Permutation : IntArray, ISolution {
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[3231] | 33 | [Storable]
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| 34 | private PermutationTypes permutationType;
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| 35 | /// <summary>
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| 36 | /// Gets the type of the permutation (see <see cref="PermutationType"/>).
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| 37 | /// </summary>
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| 38 | public PermutationTypes PermutationType {
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| 39 | get { return permutationType; }
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[6628] | 40 | set {
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| 41 | bool changed = (permutationType != value);
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| 42 | permutationType = value;
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| 43 | if (changed) OnPermutationTypeChanged();
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| 44 | }
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[3231] | 45 | }
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| 46 |
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[4722] | 47 | [StorableConstructor]
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| 48 | protected Permutation(bool deserializing) : base(deserializing) { }
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| 49 | protected Permutation(Permutation original, Cloner cloner)
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| 50 | : base(original, cloner) {
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| 51 | this.permutationType = original.permutationType;
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[3231] | 52 | }
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[4722] | 53 | public Permutation() : this(PermutationTypes.RelativeUndirected) { }
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[6628] | 54 | public Permutation(PermutationTypes type)
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| 55 | : base() {
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[3231] | 56 | permutationType = type;
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| 57 | }
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| 58 | public Permutation(PermutationTypes type, int length)
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[2794] | 59 | : base(length) {
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| 60 | for (int i = 0; i < length; i++)
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| 61 | this[i] = i;
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[3231] | 62 | permutationType = type;
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[2] | 63 | }
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[3231] | 64 | public Permutation(PermutationTypes type, int length, IRandom random)
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| 65 | : this(type, length) {
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[2794] | 66 | Randomize(random);
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[2] | 67 | }
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[6628] | 68 | public Permutation(PermutationTypes type, int[] elements)
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| 69 | : base(elements) {
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[3231] | 70 | permutationType = type;
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| 71 | }
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[6628] | 72 | public Permutation(PermutationTypes type, IntArray elements)
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| 73 | : this(type, elements.Length) {
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[3054] | 74 | for (int i = 0; i < array.Length; i++)
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| 75 | array[i] = elements[i];
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[2794] | 76 | }
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[2] | 77 |
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[2794] | 78 | public override IDeepCloneable Clone(Cloner cloner) {
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[4722] | 79 | return new Permutation(this, cloner);
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[2] | 80 | }
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[2794] | 81 |
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[3054] | 82 | public virtual bool Validate() {
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[2794] | 83 | bool[] values = new bool[Length];
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| 84 | int value;
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| 85 |
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| 86 | for (int i = 0; i < values.Length; i++)
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| 87 | values[i] = false;
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| 88 | for (int i = 0; i < Length; i++) {
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| 89 | value = this[i];
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| 90 | if ((value < 0) || (value >= values.Length)) return false;
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| 91 | if (values[value]) return false;
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| 92 | values[value] = true;
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| 93 | }
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| 94 | return true;
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| 95 | }
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| 96 |
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[3054] | 97 | public virtual void Randomize(IRandom random, int startIndex, int length) {
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| 98 | if (length > 1) {
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| 99 | // Knuth shuffle
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| 100 | int index1, index2;
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| 101 | int val;
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| 102 | for (int i = length - 1; i > 0; i--) {
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| 103 | index1 = startIndex + i;
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| 104 | index2 = startIndex + random.Next(i + 1);
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| 105 | if (index1 != index2) {
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| 106 | val = array[index1];
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| 107 | array[index1] = array[index2];
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| 108 | array[index2] = val;
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| 109 | }
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[2794] | 110 | }
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[3054] | 111 | OnReset();
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[2794] | 112 | }
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| 113 | }
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| 114 | public void Randomize(IRandom random) {
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| 115 | Randomize(random, 0, Length);
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| 116 | }
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| 117 |
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[3054] | 118 | public virtual int GetCircular(int position) {
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[2997] | 119 | if (position >= Length) position = position % Length;
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| 120 | while (position < 0) position += Length;
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| 121 | return this[position];
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| 122 | }
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[6628] | 123 |
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| 124 | public event EventHandler PermutationTypeChanged;
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| 125 |
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| 126 | protected virtual void OnPermutationTypeChanged() {
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| 127 | var handler = PermutationTypeChanged;
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| 128 | if (handler != null) handler(this, EventArgs.Empty);
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| 129 | }
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[2] | 130 | }
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| 131 | }
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