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source: branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/BinaryVector.cs @ 14906

Last change on this file since 14906 was 13336, checked in by mkommend, 9 years ago

#2521: Refactored encodings and problems.

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Optimization;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.BinaryVectorEncoding {
29  [StorableClass]
30  [Item("BinaryVector", "Represents a vector of binary values.")]
31  public class BinaryVector : BoolArray, ISolution {
32    [StorableConstructor]
33    protected BinaryVector(bool deserializing) : base(deserializing) { }
34    protected BinaryVector(BinaryVector original, Cloner cloner) : base(original, cloner) { }
35    public BinaryVector() : base() { }
36    public BinaryVector(int length) : base(length) { }
37    public BinaryVector(int length, IRandom random)
38      : this(length) {
39      Randomize(random);
40    }
41    public BinaryVector(bool[] elements) : base(elements) { }
42    public BinaryVector(BoolArray elements)
43      : this(elements.Length) {
44      for (int i = 0; i < array.Length; i++)
45        array[i] = elements[i];
46    }
47
48    public override IDeepCloneable Clone(Cloner cloner) {
49      return new BinaryVector(this, cloner);
50    }
51
52    public virtual void Randomize(IRandom random, int startIndex, int length) {
53      if (length > 0) {
54        for (int i = 0; i < length; i++)
55          array[startIndex + i] = random.Next(2) == 0;
56        OnReset();
57      }
58    }
59    public void Randomize(IRandom random) {
60      Randomize(random, 0, Length);
61    }
62  }
63}
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