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source: branches/PluginInfrastructure Refactoring/HeuristicLab.PluginInfrastructure/Attributes/PluginFileAttribute.cs @ 2517

Last change on this file since 2517 was 2504, checked in by gkronber, 15 years ago

Worked on core of plugin infrastructure.

  • Collected all classes into a single assembly (HL.PluginInfrastructure)
  • Moved SplashScreen and MainForm from HeuristicLab.exe project into the plugin infrastructure.
  • Introduced namespaces
  • Added strict access modifiers (internal)
  • Fixed most FxCop warnings in plugin infrastructure core.
  • Fixed issues with plugin load/unload events
  • Deleted empty interface IControl

#799

File size: 2.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.IO;
26
27namespace HeuristicLab.PluginInfrastructure {
28  /// <summary>
29  /// Enumerator of available file types for a plugin.
30  /// </summary>
31  public enum PluginFileType {
32    Assembly,
33    NativeDll,
34    Data,
35    License
36  };
37
38  /// <summary>
39  /// PluginFileAttribute can be used to declare which files make up an plugin.
40  /// Multiple files can be associated to an plugin. Each file should be associated to only one plugin.
41  /// </summary>
42  [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
43  public sealed class PluginFileAttribute : System.Attribute {
44    private string fileName;
45
46    /// <summary>
47    /// Gets the file name of the plugin.
48    /// </summary>
49    public string FileName {
50      get { return fileName; }
51    }
52
53    private PluginFileType fileType = PluginFileType.Data;
54
55    /// <summary>
56    /// Gets the file type of the plugin file.
57    /// </summary>
58    public PluginFileType FileType {
59      get { return fileType; }
60    }
61
62    /// <summary>
63    /// Initializes a new instance of <see cref="PluginFileAttribute"/>.
64    /// <param name="fileName">Name of the file</param>
65    /// <param name="fileType">Type of the file (Assembly, NativeDll, Data, License)</param>
66    /// </summary>
67    public PluginFileAttribute(string fileName, PluginFileType fileType) {
68      if (string.IsNullOrEmpty(fileName)) throw new ArgumentException("File name is empty.", "fileName");
69      // NB: doesn't check if the file actually exists
70      this.fileName = fileName;
71      this.fileType = fileType;
72    }
73  }
74}
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