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source: branches/PersistentDataStructures/HeuristicLab.Encodings.RealVectorEncoding/3.3/HeuristicLab.Encodings.RealVectorEncoding-3.3.csproj @ 16129

Last change on this file since 16129 was 12005, checked in by abeham, 10 years ago

#2174, #2282: merged revisions r11961,r11963,r11967,r11970,r11971,r11982,r11984,r11998,r12001,r12002,r12003,r12004,r11939,r11945,r11956,r11958,r11959,r11960,r11983,r11987,r11988,r11990,r11993,r11994,r11996,r11999,r12000 to stable

File size: 14.0 KB
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112    <Reference Include="System.Drawing" />
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117    <Compile Include="Interfaces\IRealVectorMultiNeighborhoodShakingOperator.cs" />
118    <Compile Include="ParticleOperators\RealVectorParticleCreator.cs" />
119    <Compile Include="Crossovers\BlendAlphaBetaCrossover.cs" />
120    <Compile Include="Interfaces\IRealVectorManipulator.cs" />
121    <Compile Include="Interfaces\IRealVectorOperator.cs" />
122    <Compile Include="Interfaces\IRealVectorCrossover.cs" />
123    <Compile Include="Interfaces\IRealVectorCreator.cs" />
124    <Compile Include="BoundsChecker.cs" />
125    <Compile Include="Creators\UniformRandomRealVectorCreator.cs" />
126    <Compile Include="Interfaces\IRealVectorParticleCreator.cs" />
127    <Compile Include="Interfaces\IRealVectorParticleUpdater.cs" />
128    <Compile Include="Interfaces\IRealVectorSwarmUpdater.cs" />
129    <Compile Include="Manipulators\SelfAdaptiveNormalAllPositionsManipulator.cs" />
130    <Compile Include="ParticleOperators\RealVectorNeighborhoodParticleUpdater.cs" />
131    <Compile Include="ParticleOperators\RealVectorParticleUpdater.cs" />
132    <Compile Include="ParticleOperators\RealVectorSwarmUpdater.cs" />
133    <Compile Include="ParticleOperators\RealVectorTotallyConnectedParticleUpdater.cs" />
134    <Compile Include="Plugin.cs" />
135    <Compile Include="RealVectorCreator.cs" />
136    <Compile Include="RealVectorCrossover.cs" />
137    <Compile Include="Properties\AssemblyInfo.cs" />
138    <Compile Include="RealVectorEncoding.cs" />
139    <Compile Include="RealVectorManipulator.cs" />
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143    <Compile Include="Crossovers\BlendAlphaCrossover.cs" />
144    <Compile Include="Crossovers\DiscreteCrossover.cs" />
145    <Compile Include="Crossovers\HeuristicCrossover.cs" />
146    <Compile Include="Crossovers\LocalCrossover.cs" />
147    <Compile Include="Crossovers\MultiRealVectorCrossover.cs" />
148    <Compile Include="Crossovers\RandomConvexCrossover.cs" />
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150    <Compile Include="Crossovers\SinglePointCrossover.cs">
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153    <Compile Include="Crossovers\UniformAllPositionsArithmeticCrossover.cs" />
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172    <Compile Include="Moves\StochasticPolynomialMultiMoveGenerator.cs" />
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248  <ItemGroup>
249    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
250      <Visible>False</Visible>
251      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
252      <Install>false</Install>
253    </BootstrapperPackage>
254    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
255      <Visible>False</Visible>
256      <ProductName>.NET Framework 3.5 SP1</ProductName>
257      <Install>true</Install>
258    </BootstrapperPackage>
259    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
260      <Visible>False</Visible>
261      <ProductName>Windows Installer 3.1</ProductName>
262      <Install>true</Install>
263    </BootstrapperPackage>
264  </ItemGroup>
265  <ItemGroup />
266  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
267  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
268       Other similar extension points exist, see Microsoft.Common.targets.
269  <Target Name="BeforeBuild">
270  </Target>
271  <Target Name="AfterBuild">
272  </Target>
273  -->
274  <PropertyGroup>
275    <PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">set Path=%25Path%25;$(ProjectDir);$(SolutionDir)
276set ProjectDir=$(ProjectDir)
277set SolutionDir=$(SolutionDir)
278set Outdir=$(Outdir)
279
280call PreBuildEvent.cmd
281</PreBuildEvent>
282    <PreBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">
283export ProjectDir=$(ProjectDir)
284export SolutionDir=$(SolutionDir)
285
286$SolutionDir/PreBuildEvent.sh
287</PreBuildEvent>
288  </PropertyGroup>
289</Project>
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