1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using ICSharpCode.AvalonEdit.CodeCompletion;
|
---|
24 | using ICSharpCode.NRefactory.Completion;
|
---|
25 | using ICSharpCode.NRefactory.CSharp;
|
---|
26 | using ICSharpCode.NRefactory.TypeSystem;
|
---|
27 |
|
---|
28 | namespace HeuristicLab.CodeEditor {
|
---|
29 | internal class VariableCompletionData : CompletionData, IVariableCompletionData {
|
---|
30 | private static readonly CSharpAmbience Ambience = new CSharpAmbience();
|
---|
31 |
|
---|
32 | #region IVariableCompletionData Members
|
---|
33 | public IVariable Variable { get; private set; }
|
---|
34 | #endregion
|
---|
35 |
|
---|
36 | public VariableCompletionData(IVariable variable)
|
---|
37 | : base() {
|
---|
38 | if (variable == null) throw new ArgumentException("variable");
|
---|
39 |
|
---|
40 | Variable = variable;
|
---|
41 | Ambience.ConversionFlags = ConversionFlags.StandardConversionFlags;
|
---|
42 | DisplayText = CompletionText = variable.Name;
|
---|
43 | Description = Ambience.ConvertVariable(variable);
|
---|
44 | Image = CompletionImage.Field.BaseImage;
|
---|
45 | }
|
---|
46 | }
|
---|
47 | }
|
---|