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source: branches/PersistenceSpeedUp/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/General/Creators/RandomCreator.cs @ 6452

Last change on this file since 6452 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.General {
30  [Item("RandomCreator", "Creates a randomly initialized VRP solution.")]
31  [StorableClass]
32  public sealed class RandomCreator : DefaultRepresentationCreator, IStochasticOperator {
33    #region IStochasticOperator Members
34    public ILookupParameter<IRandom> RandomParameter {
35      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
36    }
37    #endregion
38
39    [StorableConstructor]
40    private RandomCreator(bool deserializing) : base(deserializing) { }
41    private RandomCreator(RandomCreator original, Cloner cloner) : base(original, cloner) { }
42    public override IDeepCloneable Clone(Cloner cloner) {
43      return new RandomCreator(this, cloner);
44    }
45
46    public RandomCreator()
47      : base() {
48      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator."));
49    }
50
51    protected override List<int> CreateSolution() {
52      int cities = Cities;
53      int vehicles = VehiclesParameter.ActualValue.Value;
54
55      int[] perm = new int[cities + vehicles];
56      int[] sortingArray = new int[perm.Length - 2];
57      for (int i = 0; i < cities; i++)
58        perm[i] = i + 1;
59      for (int i = cities; i < cities + vehicles; i++)
60        perm[i] = 0;
61      for (int i = 0; i < perm.Length - 2; i++) {
62        sortingArray[i] = RandomParameter.ActualValue.Next(perm.Length * 2);
63      }
64      // shuffle perm from 1...n-1 by sorting sortingArray (perm[0] and perm[n] must stay 0)
65      bool done;
66      do {
67        done = true;
68        for (int i = 0; i < perm.Length - 3; i++) {
69          if (sortingArray[i] > sortingArray[i + 1]) {
70            int h = sortingArray[i];
71            sortingArray[i] = sortingArray[i + 1];
72            sortingArray[i + 1] = h;
73            h = perm[i + 1];
74            perm[i + 1] = perm[i + 2];
75            perm[i + 2] = h;
76            done = false;
77          }
78        }
79      } while (!done);
80
81      return new List<int>(perm);
82    }
83  }
84}
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