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source: branches/PersistenceSpeedUp/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Tests/SinglePositionBitflipManipulatorTest.cs @ 10410

Last change on this file since 10410 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Encodings.BinaryVectorEncoding;
23using Microsoft.VisualStudio.TestTools.UnitTesting;
24
25namespace HeuristicLab.Encodings.BinaryVectorEncoding_33.Tests {
26  /// <summary>
27  ///This is a test class for SinglePositionBitflipManipulator and is intended
28  ///to contain all SinglePositionBitflipManipulator Unit Tests
29  ///</summary>
30  [TestClass()]
31  public class SinglePositionBitflipManipulatorTest {
32
33
34    private TestContext testContextInstance;
35
36    /// <summary>
37    ///Gets or sets the test context which provides
38    ///information about and functionality for the current test run.
39    ///</summary>
40    public TestContext TestContext {
41      get {
42        return testContextInstance;
43      }
44      set {
45        testContextInstance = value;
46      }
47    }
48
49    #region Additional test attributes
50    //
51    //You can use the following additional attributes as you write your tests:
52    //
53    //Use ClassInitialize to run code before running the first test in the class
54    //[ClassInitialize()]
55    //public static void MyClassInitialize(TestContext testContext)
56    //{
57    //}
58    //
59    //Use ClassCleanup to run code after all tests in a class have run
60    //[ClassCleanup()]
61    //public static void MyClassCleanup()
62    //{
63    //}
64    //
65    //Use TestInitialize to run code before running each test
66    //[TestInitialize()]
67    //public void MyTestInitialize()
68    //{
69    //}
70    //
71    //Use TestCleanup to run code after each test has run
72    //[TestCleanup()]
73    //public void MyTestCleanup()
74    //{
75    //}
76    //
77    #endregion
78
79
80    /// <summary>
81    ///A test for Apply
82    ///</summary>
83    [TestMethod()]
84    public void SinglePositionBitflipManipulatorApplyTest() {
85      TestRandom random = new TestRandom();
86      BinaryVector parent, expected;
87      // The following test is based on Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg, p. 21.
88      random.Reset();
89      random.IntNumbers = new int[] { 4 };
90      parent = new BinaryVector(new bool[] { true, true, true, false, false, false, false, false, false,
91        false, true, true, true, true, true, true, false, false, false, true, false, true});
92      expected = new BinaryVector(new bool[] { true, true, true, false, true, false, false, false, false,
93        false, true, true, true, true, true, true, false, false, false, true, false, true});
94      SinglePositionBitflipManipulator.Apply(random, parent);
95      Assert.IsTrue(Auxiliary.BinaryVectorIsEqualByPosition(expected, parent));
96    }
97
98    /// <summary>
99    ///A test for SinglePositionBitflipManipulator Constructor
100    ///</summary>
101    [TestMethod()]
102    public void SinglePositionBitflipManipulatorConstructorTest() {
103      SinglePositionBitflipManipulator target = new SinglePositionBitflipManipulator();
104    }
105  }
106}
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