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source: branches/PersistenceSpeedUp/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/BinaryVectorCrossover.cs @ 14728

Last change on this file since 14728 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.BinaryVectorEncoding {
30  /// <summary>
31  /// A base class for operators that perform a crossover of bool-valued vectors.
32  /// </summary>
33  [Item("BinaryVectorCrossover", "A base class for operators that perform a crossover of bool-valued vectors.")]
34  [StorableClass]
35  public abstract class BinaryVectorCrossover : SingleSuccessorOperator, IBinaryVectorCrossover, IStochasticOperator {
36    public override bool CanChangeName {
37      get { return false; }
38    }
39    public ILookupParameter<IRandom> RandomParameter {
40      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
41    }
42    public ILookupParameter<ItemArray<BinaryVector>> ParentsParameter {
43      get { return (ScopeTreeLookupParameter<BinaryVector>)Parameters["Parents"]; }
44    }
45    public ILookupParameter<BinaryVector> ChildParameter {
46      get { return (ILookupParameter<BinaryVector>)Parameters["Child"]; }
47    }
48
49    [StorableConstructor]
50    protected BinaryVectorCrossover(bool deserializing) : base(deserializing) { }
51    protected BinaryVectorCrossover(BinaryVectorCrossover original, Cloner cloner) : base(original, cloner) { }
52    protected BinaryVectorCrossover()
53      : base() {
54      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic crossover operators."));
55      Parameters.Add(new ScopeTreeLookupParameter<BinaryVector>("Parents", "The parent vectors which should be crossed."));
56      ParentsParameter.ActualName = "BinaryVector";
57      Parameters.Add(new LookupParameter<BinaryVector>("Child", "The child vector resulting from the crossover."));
58      ChildParameter.ActualName = "BinaryVector";
59    }
60
61    public sealed override IOperation Apply() {
62      ChildParameter.ActualValue = Cross(RandomParameter.ActualValue, ParentsParameter.ActualValue);
63      return base.Apply();
64    }
65
66    protected abstract BinaryVector Cross(IRandom random, ItemArray<BinaryVector> parents);
67  }
68}
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