1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Core;
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23 | using HeuristicLab.Operators;
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24 | using HeuristicLab.Optimization;
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25 | using HeuristicLab.Parameters;
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26 | using HeuristicLab.Encodings.RealVectorEncoding;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Random;
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29 | using System;
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30 |
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31 | namespace HeuristicLab.Algorithms.EvolutionStrategy {
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32 | /// <summary>
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33 | /// Mutates the endogenous strategy parameters.
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34 | /// </summary>
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35 | public class StrategyVectorManipulator : SingleSuccessorOperator, IStochasticOperator {
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36 | public ILookupParameter<IRandom> RandomParameter {
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37 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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38 | }
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39 | public ILookupParameter<RealVector> StrategyVectorParameter {
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40 | get { return (ILookupParameter<RealVector>)Parameters["StrategyVector"]; }
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41 | }
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42 | public IValueLookupParameter<DoubleValue> GeneralLearningRateParameter {
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43 | get { return (IValueLookupParameter<DoubleValue>)Parameters["GeneralLearningRate"]; }
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44 | }
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45 | public IValueLookupParameter<DoubleValue> LearningRateParameter {
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46 | get { return (IValueLookupParameter<DoubleValue>)Parameters["LearningRate"]; }
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47 | }
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48 | /// <summary>
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49 | /// Initializes a new instance of <see cref="StrategyVectorManipulator"/> with four
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50 | /// parameters (<c>Random</c>, <c>StrategyVector</c>, <c>GeneralLearningRate</c> and
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51 | /// <c>LearningRate</c>).
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52 | /// </summary>
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53 | public StrategyVectorManipulator()
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54 | : base() {
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55 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
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56 | Parameters.Add(new LookupParameter<RealVector>("StrategyVector", "The strategy vector to manipulate."));
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57 | Parameters.Add(new ValueLookupParameter<DoubleValue>("GeneralLearningRate", "The general learning rate (tau0)."));
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58 | Parameters.Add(new ValueLookupParameter<DoubleValue>("LearningRate", "The learning rate (tau)."));
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59 | }
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60 |
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61 | /// <summary>
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62 | /// Mutates the endogenous strategy parameters.
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63 | /// </summary>
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64 | /// <param name="random">The random number generator to use.</param>
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65 | /// <param name="vector">The strategy vector to manipulate.</param>
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66 | /// <param name="generalLearningRate">The general learning rate dampens the mutation over all dimensions.</param>
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67 | /// <param name="learningRate">The learning rate dampens the mutation in each dimension.</param>
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68 | public static void Apply(IRandom random, RealVector vector, double generalLearningRate, double learningRate) {
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69 | NormalDistributedRandom N = new NormalDistributedRandom(random, 0.0, 1.0);
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70 | double generalMultiplier = Math.Exp(generalLearningRate * N.NextDouble());
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71 | for (int i = 0; i < vector.Length; i++) {
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72 | vector[i] *= generalMultiplier * Math.Exp(learningRate * N.NextDouble());
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73 | }
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74 | }
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75 | /// <summary>
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76 | /// Mutates the endogenous strategy parameters.
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77 | /// </summary>
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78 | /// <remarks>Calls <see cref="OperatorBase.Apply"/> of base class <see cref="OperatorBase"/>.</remarks>
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79 | /// <inheritdoc select="returns"/>
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80 | public override IOperation Apply() {
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81 | RealVector strategyParams = StrategyVectorParameter.ActualValue;
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82 | if (strategyParams != null) { // only apply if there is a strategy vector
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83 | IRandom random = RandomParameter.ActualValue;
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84 | double tau0 = GeneralLearningRateParameter.ActualValue.Value;
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85 | double tau = LearningRateParameter.ActualValue.Value;
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86 | Apply(random, strategyParams, tau0, tau);
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87 | }
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88 | return base.Apply();
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89 | }
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90 | }
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91 | }
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