1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.PermutationEncoding;
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28 | using HeuristicLab.Encodings.ScheduleEncoding;
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29 | using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;
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30 | using HeuristicLab.Optimization;
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31 | using HeuristicLab.Parameters;
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32 | using HeuristicLab.Persistence;
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33 |
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34 | namespace HeuristicLab.Problems.Scheduling {
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35 | [Item("JobSequenceMatrixDecoder", "Applies the GifflerThompson algorithm to create an active schedule from a JobSequence Matrix.")]
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36 | [StorableType("41ff1aa7-f332-4c7e-a074-bad8bb0a7d1d")]
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37 | public class JSMDecoder : ScheduleDecoder, IStochasticOperator, IJSSPOperator {
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38 |
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39 | public ILookupParameter<IRandom> RandomParameter {
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40 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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41 | }
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42 | public ILookupParameter<ItemList<Job>> JobDataParameter {
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43 | get { return (LookupParameter<ItemList<Job>>)Parameters["JobData"]; }
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44 | }
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45 | public IValueParameter<JSMDecodingErrorPolicy> DecodingErrorPolicyParameter {
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46 | get { return (IValueParameter<JSMDecodingErrorPolicy>)Parameters["DecodingErrorPolicy"]; }
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47 | }
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48 | public IValueParameter<JSMForcingStrategy> ForcingStrategyParameter {
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49 | get { return (IValueParameter<JSMForcingStrategy>)Parameters["ForcingStrategy"]; }
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50 | }
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51 |
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52 | private JSMDecodingErrorPolicyTypes DecodingErrorPolicy {
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53 | get { return DecodingErrorPolicyParameter.Value.Value; }
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54 | }
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55 |
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56 | private JSMForcingStrategyTypes ForcingStrategy {
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57 | get { return ForcingStrategyParameter.Value.Value; }
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58 | }
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59 |
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60 | [StorableConstructor]
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61 | protected JSMDecoder(StorableConstructorFlag deserializing) : base(deserializing) { }
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62 | protected JSMDecoder(JSMDecoder original, Cloner cloner) : base(original, cloner) { }
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63 | public override IDeepCloneable Clone(Cloner cloner) {
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64 | return new JSMDecoder(this, cloner);
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65 | }
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66 |
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67 | public JSMDecoder()
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68 | : base() {
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69 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
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70 | Parameters.Add(new LookupParameter<ItemList<Job>>("JobData", "Job data taken from the Schedulingproblem - Instance."));
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71 | Parameters.Add(new ValueParameter<JSMDecodingErrorPolicy>("DecodingErrorPolicy", "Specify the policy that should be used to handle decoding errors.", new JSMDecodingErrorPolicy(JSMDecodingErrorPolicyTypes.RandomPolicy)));
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72 | Parameters.Add(new ValueParameter<JSMForcingStrategy>("ForcingStrategy", "Specifies a forcing strategy.", new JSMForcingStrategy(JSMForcingStrategyTypes.SwapForcing)));
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73 |
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74 | ScheduleEncodingParameter.ActualName = "JobSequenceMatrix";
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75 | }
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76 |
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77 | private Task SelectTaskFromConflictSet(int conflictedResourceNr, int progressOnConflictedResource, ItemList<Task> conflictSet, ItemList<Permutation> jsm) {
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78 | if (conflictSet.Count == 1)
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79 | return conflictSet[0];
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80 |
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81 | //get solutionCandidate from jobSequencingMatrix
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82 | int solutionCandidateJobNr = jsm[conflictedResourceNr][progressOnConflictedResource];
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83 |
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84 | //scan conflictSet for given solutionCandidate, and return if found
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85 | foreach (Task t in conflictSet) {
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86 | if (t.JobNr == solutionCandidateJobNr)
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87 | return t;
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88 | }
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89 |
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90 | //if solutionCandidate wasn't found in conflictSet apply DecodingErrorPolicy and ForcingPolicy
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91 | Task result = ApplyDecodingErrorPolicy(conflictSet, jsm[conflictedResourceNr], progressOnConflictedResource);
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92 | int newResolutionIndex = 0;
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93 |
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94 | while (newResolutionIndex < jsm[conflictedResourceNr].Length && jsm[conflictedResourceNr][newResolutionIndex] != result.JobNr)
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95 | newResolutionIndex++;
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96 | ApplyForcingStrategy(jsm, conflictedResourceNr, newResolutionIndex, progressOnConflictedResource, result.JobNr);
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97 |
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98 | return result;
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99 | }
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100 |
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101 | private Task ApplyDecodingErrorPolicy(ItemList<Task> conflictSet, Permutation resource, int progress) {
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102 | if (DecodingErrorPolicy == JSMDecodingErrorPolicyTypes.RandomPolicy) {
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103 | //Random
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104 | return conflictSet[RandomParameter.ActualValue.Next(conflictSet.Count - 1)];
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105 | } else {
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106 | //Guided
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107 | for (int i = progress; i < resource.Length; i++) {
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108 | int j = 0;
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109 | while (j < conflictSet.Count && conflictSet[j].JobNr != resource[i])
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110 | j++;
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111 |
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112 | if (j < conflictSet.Count)
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113 | return (conflictSet[j]);
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114 | }
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115 | return conflictSet[RandomParameter.ActualValue.Next(conflictSet.Count - 1)];
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116 | }
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117 | }
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118 |
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119 | private void ApplyForcingStrategy(ItemList<Permutation> jsm, int conflictedResource, int newResolutionIndex, int progressOnResource, int newResolution) {
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120 | if (ForcingStrategy == JSMForcingStrategyTypes.SwapForcing) {
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121 | //SwapForcing
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122 | jsm[conflictedResource][newResolutionIndex] = jsm[conflictedResource][progressOnResource];
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123 | jsm[conflictedResource][progressOnResource] = newResolution;
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124 | } else {
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125 | //ShiftForcing
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126 | List<int> asList = jsm[conflictedResource].ToList<int>();
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127 | if (newResolutionIndex > progressOnResource) {
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128 | asList.RemoveAt(newResolutionIndex);
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129 | asList.Insert(progressOnResource, newResolution);
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130 | } else {
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131 | asList.Insert(progressOnResource, newResolution);
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132 | asList.RemoveAt(newResolutionIndex);
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133 | }
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134 | jsm[conflictedResource] = new Permutation(PermutationTypes.Absolute, asList.ToArray<int>());
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135 | }
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136 | }
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137 |
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138 | public Schedule CreateScheduleFromEncoding(JSMEncoding solution, ItemList<Job> jobData) {
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139 | ItemList<Permutation> jobSequenceMatrix = solution.JobSequenceMatrix;
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140 |
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141 | var jobs = (ItemList<Job>)jobData.Clone();
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142 | var resultingSchedule = new Schedule(jobs[0].Tasks.Count);
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143 |
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144 | //Reset scheduled tasks in result
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145 | foreach (Job j in jobs) {
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146 | foreach (Task t in j.Tasks) {
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147 | t.IsScheduled = false;
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148 | }
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149 | }
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150 |
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151 | //GT-Algorithm
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152 | //STEP 0 - Compute a list of "earliest operations"
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153 | ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
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154 | while (earliestTasksList.Count > 0) {
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155 | //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
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156 | Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, resultingSchedule);
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157 | int conflictedResourceNr = minimal.ResourceNr;
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158 | Resource conflictedResource = resultingSchedule.Resources[conflictedResourceNr];
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159 |
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160 | //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
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161 | ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs, resultingSchedule);
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162 |
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163 | //STEP 3 - Select a task from the conflict set
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164 | int progressOnResource = conflictedResource.Tasks.Count;
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165 | Task selectedTask = SelectTaskFromConflictSet(conflictedResourceNr, progressOnResource, conflictSet, jobSequenceMatrix);
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166 |
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167 | //STEP 4 - Add the selected task to the current schedule
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168 | selectedTask.IsScheduled = true;
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169 | double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, resultingSchedule);
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170 | resultingSchedule.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);
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171 |
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172 | //STEP 5 - Back to STEP 1
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173 | earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
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174 | }
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175 |
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176 | return resultingSchedule;
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177 | }
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178 |
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179 | public override Schedule CreateScheduleFromEncoding(IScheduleEncoding encoding) {
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180 | var solution = encoding as JSMEncoding;
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181 | if (solution == null) throw new InvalidOperationException("Encoding is not of type JSMEncoding");
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182 | return CreateScheduleFromEncoding(solution, JobDataParameter.ActualValue);
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183 | }
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184 | }
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185 | }
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