1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.Operators;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Parameters;
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29 | using HeuristicLab.Persistence;
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30 |
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31 | namespace HeuristicLab.Problems.LinearAssignment {
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32 | [Item("LinearAssignmentProblemSolver", "Uses the hungarian algorithm to solve linear assignment problems.")]
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33 | [StorableType("55aaa503-cd86-43a1-8580-543c1ba97319")]
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34 | public sealed class LinearAssignmentProblemSolver : SingleSuccessorOperator, ISingleObjectiveOperator {
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35 | private const int UNASSIGNED = -1;
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36 |
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37 | public IValueLookupParameter<BoolValue> MaximizationParameter {
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38 | get { return (IValueLookupParameter<BoolValue>)Parameters["Maximization"]; }
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39 | }
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40 | public ILookupParameter<DoubleMatrix> CostsParameter {
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41 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Costs"]; }
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42 | }
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43 | public ILookupParameter<Permutation> AssignmentParameter {
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44 | get { return (ILookupParameter<Permutation>)Parameters["Assignment"]; }
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45 | }
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46 | public ILookupParameter<DoubleValue> QualityParameter {
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47 | get { return (ILookupParameter<DoubleValue>)Parameters["Quality"]; }
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48 | }
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49 |
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50 | [StorableConstructor]
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51 | private LinearAssignmentProblemSolver(StorableConstructorFlag deserializing) : base(deserializing) { }
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52 | private LinearAssignmentProblemSolver(LinearAssignmentProblemSolver original, Cloner cloner) : base(original, cloner) { }
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53 | public LinearAssignmentProblemSolver()
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54 | : base() {
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55 | Parameters.Add(new ValueLookupParameter<BoolValue>("Maximization", "Whether the costs should be maximized or minimized."));
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56 | Parameters.Add(new LookupParameter<DoubleMatrix>("Costs", LinearAssignmentProblem.CostsDescription));
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57 | Parameters.Add(new LookupParameter<Permutation>("Assignment", "The assignment solution to create."));
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58 | Parameters.Add(new LookupParameter<DoubleValue>("Quality", "The quality value of the solution."));
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59 | }
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60 |
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61 | public override IDeepCloneable Clone(Cloner cloner) {
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62 | return new LinearAssignmentProblemSolver(this, cloner);
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63 | }
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64 |
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65 | [StorableHook(HookType.AfterDeserialization)]
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66 | private void AfterDeserialization() {
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67 | // BackwardsCompatibility3.3
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68 | #region Backwards compatible code, remove with 3.4
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69 | if (!Parameters.ContainsKey("Maximization"))
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70 | Parameters.Add(new ValueLookupParameter<BoolValue>("Maximization", "Whether the costs should be maximized or minimized."));
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71 | #endregion
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72 | }
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73 |
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74 | public override IOperation Apply() {
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75 | var costs = CostsParameter.ActualValue;
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76 | var maximization = MaximizationParameter.ActualValue.Value;
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77 | if (maximization) {
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78 | costs = (DoubleMatrix)costs.Clone();
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79 | for (int i = 0; i < costs.Rows; i++)
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80 | for (int j = 0; j < costs.Rows; j++)
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81 | costs[i, j] = -costs[i, j];
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82 | }
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83 | double quality;
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84 | var solution = Solve(costs, out quality);
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85 |
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86 | AssignmentParameter.ActualValue = new Permutation(PermutationTypes.Absolute, solution);
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87 | if (maximization) quality = -quality;
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88 | QualityParameter.ActualValue = new DoubleValue(quality);
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89 |
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90 | return base.Apply();
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91 | }
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92 |
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93 | /// <summary>
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94 | /// Uses the Hungarian algorithm to solve the linear assignment problem (LAP).
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95 | /// The LAP is defined as minimize f(p) = Sum(i = 1..N, c_{i, p(i)}) for a permutation p and an NxN cost matrix.
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96 | ///
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97 | /// The runtime complexity of the algorithm is O(n^3). The algorithm is deterministic and terminates
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98 | /// returning one of the optimal solutions and the corresponding quality.
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99 | /// </summary>
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100 | /// <remarks>
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101 | /// The algorithm is written similar to the fortran implementation given in http://www.seas.upenn.edu/qaplib/code.d/qapglb.f
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102 | /// </remarks>
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103 | /// <param name="costs">An NxN costs matrix.</param>
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104 | /// <param name="quality">The quality value of the optimal solution.</param>
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105 | /// <returns>The optimal solution.</returns>
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106 | public static int[] Solve(DoubleMatrix costs, out double quality) {
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107 | int length = costs.Rows;
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108 | // solve the linear assignment problem f(p) = Sum(i = 1..|p|, c_{i, p(i)})
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109 |
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110 | int[] rowAssign = new int[length], colAssign = new int[length];
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111 | double[] dualCol = new double[length], dualRow = new double[length];
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112 | for (int i = 0; i < length; i++) { // mark all positions as untouched
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113 | rowAssign[i] = UNASSIGNED;
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114 | colAssign[i] = UNASSIGNED;
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115 | }
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116 |
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117 | for (int i = 0; i < length; i++) { // find the minimum (base) level for each row
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118 | double min = costs[i, 0];
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119 | int minCol = 0;
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120 | dualCol[0] = min;
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121 | for (int j = 1; j < length; j++) {
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122 | if (costs[i, j] <= min) {
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123 | min = costs[i, j];
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124 | minCol = j;
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125 | }
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126 | if (costs[i, j] > dualCol[j])
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127 | dualCol[j] = costs[i, j];
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128 | }
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129 | dualRow[i] = min; // this will be the value of our dual variable
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130 | if (colAssign[minCol] == UNASSIGNED) {
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131 | colAssign[minCol] = i;
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132 | rowAssign[i] = minCol;
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133 | }
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134 | }
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135 |
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136 | for (int j = 0; j < length; j++) { // calculate the second dual variable
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137 | if (colAssign[j] != UNASSIGNED) dualCol[j] = 0;
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138 | else {
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139 | int minRow = 0;
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140 | for (int i = 0; i < length; i++) {
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141 | if (dualCol[j] > 0 && costs[i, j] - dualRow[i] < dualCol[j]) {
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142 | dualCol[j] = costs[i, j] - dualRow[i]; // the value is the original costs minus the first dual value
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143 | minRow = i;
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144 | }
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145 | }
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146 | if (rowAssign[minRow] == UNASSIGNED) {
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147 | colAssign[j] = minRow;
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148 | rowAssign[minRow] = j;
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149 | }
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150 | }
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151 | }
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152 |
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153 | // at this point costs_ij - dualRow_i - dualColumn_j results in a matrix that has at least one zero in every row and every column
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154 |
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155 | for (int i = 0; i < length; i++) { // try to make the remaining assignments
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156 | if (rowAssign[i] == UNASSIGNED) {
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157 | double min = dualRow[i];
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158 | for (int j = 0; j < length; j++) {
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159 | if (colAssign[j] == UNASSIGNED && (costs[i, j] - min - dualCol[j]).IsAlmost(0.0)) {
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160 | rowAssign[i] = j;
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161 | colAssign[j] = i;
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162 | break;
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163 | }
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164 | }
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165 | }
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166 | }
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167 |
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168 | bool[] marker = new bool[length];
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169 | double[] dplus = new double[length], dminus = new double[length];
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170 | int[] rowMarks = new int[length];
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171 |
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172 | for (int u = 0; u < length; u++) {
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173 | if (rowAssign[u] == UNASSIGNED) {
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174 | for (int i = 0; i < length; i++) {
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175 | rowMarks[i] = u;
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176 | marker[i] = false;
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177 | dplus[i] = double.MaxValue;
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178 | dminus[i] = costs[u, i] - dualRow[u] - dualCol[i];
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179 | }
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180 |
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181 | dplus[u] = 0;
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182 | int index = -1;
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183 | double minD = double.MaxValue;
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184 | while (true) {
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185 | minD = double.MaxValue;
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186 | for (int i = 0; i < length; i++) {
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187 | if (!marker[i] && dminus[i] < minD) {
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188 | minD = dminus[i];
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189 | index = i;
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190 | }
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191 | }
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192 |
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193 | if (colAssign[index] == UNASSIGNED) break;
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194 | marker[index] = true;
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195 | dplus[colAssign[index]] = minD;
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196 | for (int i = 0; i < length; i++) {
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197 | if (marker[i]) continue;
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198 | double compare = minD + costs[colAssign[index], i] - dualCol[i] - dualRow[colAssign[index]];
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199 | if (dminus[i] > compare) {
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200 | dminus[i] = compare;
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201 | rowMarks[i] = colAssign[index];
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202 | }
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203 | }
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204 |
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205 | } // while(true)
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206 |
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207 | while (true) {
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208 | colAssign[index] = rowMarks[index];
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209 | var ind = rowAssign[rowMarks[index]];
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210 | rowAssign[rowMarks[index]] = index;
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211 | if (rowMarks[index] == u) break;
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212 |
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213 | index = ind;
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214 | }
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215 |
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216 | for (int i = 0; i < length; i++) {
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217 | if (dplus[i] < double.MaxValue)
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218 | dualRow[i] += minD - dplus[i];
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219 | if (dminus[i] < minD)
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220 | dualCol[i] += dminus[i] - minD;
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221 | }
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222 | }
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223 | }
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224 |
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225 | quality = 0;
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226 | for (int i = 0; i < length; i++) {
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227 | quality += costs[i, rowAssign[i]];
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228 | }
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229 | return rowAssign;
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230 | }
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231 | }
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232 | }
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