1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Persistence;
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26 |
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27 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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28 | [Item("Single Point Crossover", "The single point crossover concatenates two linkage strings at a randomly chosen point.")]
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29 | [StorableType("308b5cef-6f20-479b-a1c7-f5edd8632a36")]
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30 | public sealed class SinglePointCrossover : LinearLinkageCrossover {
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31 |
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32 | [StorableConstructor]
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33 | private SinglePointCrossover(StorableConstructorFlag deserializing) : base(deserializing) { }
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34 | private SinglePointCrossover(SinglePointCrossover original, Cloner cloner) : base(original, cloner) { }
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35 | public SinglePointCrossover() { }
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36 |
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37 | public override IDeepCloneable Clone(Cloner cloner) {
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38 | return new SinglePointCrossover(this, cloner);
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39 | }
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40 |
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41 | public static LinearLinkage Apply(IRandom random, LinearLinkage p1, LinearLinkage p2) {
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42 | var length = p1.Length;
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43 | var child = LinearLinkage.SingleElementGroups(length);
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44 | var bp = random.Next(length - 1);
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45 | for (var i = 0; i <= bp; i++) child[i] = p1[i];
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46 | for (var i = bp + 1; i < length; i++) child[i] = p2[i];
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47 | child.LinearizeTreeStructures();
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48 | return child;
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49 | }
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50 |
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51 | protected override LinearLinkage Cross(IRandom random, ItemArray<LinearLinkage> parents) {
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52 | if (parents.Length != 2) throw new InvalidOperationException(Name + ": Can only cross exactly two parents.");
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53 | return Apply(random, parents[0], parents[1]);
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54 | }
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55 | }
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56 | }
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