1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 | using System.Diagnostics.Contracts;
|
---|
4 | using System.Linq;
|
---|
5 | using System.Text;
|
---|
6 | using System.Threading.Tasks;
|
---|
7 | using HeuristicLab.Common;
|
---|
8 | using HeuristicLab.Core;
|
---|
9 | using HeuristicLab.Data;
|
---|
10 | using HeuristicLab.Parameters;
|
---|
11 | using HeuristicLab.Persistence;
|
---|
12 |
|
---|
13 | namespace HeuristicLab.Algorithms.DataAnalysis.MctsSymbolicRegression.Policies {
|
---|
14 | [StorableType("20805399-3b19-4a46-befa-8600bdc566eb")]
|
---|
15 | [Item("UcbTuned Policy", "UcbTuned is similar to Ucb but tracks empirical variance. Use parameter c to balance between exploitation and exploration")]
|
---|
16 | public class UcbTuned : PolicyBase {
|
---|
17 | private class ActionStatistics : IActionStatistics {
|
---|
18 | public double SumQuality { get; set; }
|
---|
19 | public double SumSqrQuality { get; set; }
|
---|
20 | public double AverageQuality { get { return SumQuality / Tries; } }
|
---|
21 | public double QualityVariance { get { return SumSqrQuality / Tries - AverageQuality * AverageQuality; } }
|
---|
22 | public int Tries { get; set; }
|
---|
23 | public bool Done { get; set; }
|
---|
24 | }
|
---|
25 | private List<int> buf = new List<int>();
|
---|
26 |
|
---|
27 | public IFixedValueParameter<DoubleValue> CParameter {
|
---|
28 | get { return (IFixedValueParameter<DoubleValue>)Parameters["C"]; }
|
---|
29 | }
|
---|
30 |
|
---|
31 | public double C {
|
---|
32 | get { return CParameter.Value.Value; }
|
---|
33 | set { CParameter.Value.Value = value; }
|
---|
34 | }
|
---|
35 |
|
---|
36 | [StorableConstructor]
|
---|
37 | protected UcbTuned(StorableConstructorFlag deserializing) : base(deserializing) { }
|
---|
38 | protected UcbTuned(UcbTuned original, Cloner cloner)
|
---|
39 | : base(original, cloner) {
|
---|
40 | }
|
---|
41 | public UcbTuned()
|
---|
42 | : base() {
|
---|
43 | Parameters.Add(new FixedValueParameter<DoubleValue>("C", "Parameter to balance between exploration and exploitation 0 <= c < 100", new DoubleValue(Math.Sqrt(2))));
|
---|
44 | }
|
---|
45 |
|
---|
46 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
47 | return new UcbTuned(this, cloner);
|
---|
48 | }
|
---|
49 |
|
---|
50 | public override int Select(IEnumerable<IActionStatistics> actions, IRandom random) {
|
---|
51 | return Select(actions, random, C, buf);
|
---|
52 | }
|
---|
53 |
|
---|
54 | public override void Update(IActionStatistics action, double q) {
|
---|
55 | var a = action as ActionStatistics;
|
---|
56 | a.SumQuality += q;
|
---|
57 | a.SumSqrQuality += q * q;
|
---|
58 | a.Tries++;
|
---|
59 | }
|
---|
60 |
|
---|
61 | public override IActionStatistics CreateActionStatistics() {
|
---|
62 | return new ActionStatistics();
|
---|
63 | }
|
---|
64 |
|
---|
65 | private static int Select(IEnumerable<IActionStatistics> actions, IRandom rand, double c, IList<int> buf) {
|
---|
66 | // determine total tries of still active actions
|
---|
67 | int totalTries = 0;
|
---|
68 | buf.Clear();
|
---|
69 | int aIdx = -1;
|
---|
70 | foreach (var a in actions) {
|
---|
71 | ++aIdx;
|
---|
72 | if (a.Done) continue;
|
---|
73 | if (a.Tries == 0) buf.Add(aIdx);
|
---|
74 | else totalTries += a.Tries;
|
---|
75 | }
|
---|
76 | // if there are unvisited actions select a random action
|
---|
77 | if (buf.Any()) {
|
---|
78 | return buf[rand.Next(buf.Count)];
|
---|
79 | }
|
---|
80 | Contract.Assert(totalTries > 0);
|
---|
81 | double logTotalTries = Math.Log(totalTries);
|
---|
82 | var bestQ = double.NegativeInfinity;
|
---|
83 | aIdx = -1;
|
---|
84 | foreach (var a in actions.Cast<ActionStatistics>()) {
|
---|
85 | ++aIdx;
|
---|
86 | if (a.Done) continue;
|
---|
87 | var varianceBound = a.QualityVariance + Math.Sqrt(2.0 * logTotalTries / a.Tries);
|
---|
88 | if (varianceBound > 0.25) varianceBound = 0.25;
|
---|
89 | var actionQ = a.AverageQuality + c * Math.Sqrt(logTotalTries / a.Tries * varianceBound);
|
---|
90 | if (actionQ > bestQ) {
|
---|
91 | buf.Clear();
|
---|
92 | buf.Add(aIdx);
|
---|
93 | bestQ = actionQ;
|
---|
94 | } else if (actionQ >= bestQ) {
|
---|
95 | buf.Add(aIdx);
|
---|
96 | }
|
---|
97 | }
|
---|
98 | return buf[rand.Next(buf.Count)];
|
---|
99 | }
|
---|
100 | }
|
---|
101 | }
|
---|