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source: branches/PersistenceOverhaul/HeuristicLab.Selection/3.3/CrowdedTournamentSelector.cs @ 15428

Last change on this file since 15428 was 14711, checked in by gkronber, 8 years ago

#2520

  • renamed StorableClass -> StorableType
  • changed persistence to use GUIDs instead of type names
File size: 5.6 KB
RevLine 
[13368]1#region License Information
[5143]2/* HeuristicLab
[12012]3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[5143]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Optimization;
28using HeuristicLab.Parameters;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Selection {
32  [Item("CrowdedTournamentSelector", "Selects solutions using tournament selection by using the partial order defined in Deb et al. 2002. A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), pp. 182-197.")]
[14711]33  [StorableType("EFEBC33B-02C3-461C-B51C-9595BA76D282")]
[5143]34  public class CrowdedTournamentSelector : Selector, IMultiObjectiveSelector, IStochasticOperator {
35    public ILookupParameter<BoolArray> MaximizationParameter {
36      get { return (ILookupParameter<BoolArray>)Parameters["Maximization"]; }
37    }
38    public IValueLookupParameter<IntValue> NumberOfSelectedSubScopesParameter {
39      get { return (IValueLookupParameter<IntValue>)Parameters["NumberOfSelectedSubScopes"]; }
40    }
[6051]41    protected IValueParameter<BoolValue> CopySelectedParameter {
[5143]42      get { return (IValueParameter<BoolValue>)Parameters["CopySelected"]; }
43    }
44    public ILookupParameter<IRandom> RandomParameter {
45      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
46    }
47    public ILookupParameter<ItemArray<DoubleArray>> QualitiesParameter {
48      get { return (ILookupParameter<ItemArray<DoubleArray>>)Parameters["Qualities"]; }
49    }
50    public IScopeTreeLookupParameter<IntValue> RankParameter {
51      get { return (IScopeTreeLookupParameter<IntValue>)Parameters["Rank"]; }
52    }
53    public IScopeTreeLookupParameter<DoubleValue> CrowdingDistanceParameter {
54      get { return (IScopeTreeLookupParameter<DoubleValue>)Parameters["CrowdingDistance"]; }
55    }
56    public IValueLookupParameter<IntValue> GroupSizeParameter {
57      get { return (IValueLookupParameter<IntValue>)Parameters["GroupSize"]; }
58    }
59
60    public BoolValue CopySelected {
61      get { return CopySelectedParameter.Value; }
62      set { CopySelectedParameter.Value = value; }
63    }
64
65    [StorableConstructor]
66    protected CrowdedTournamentSelector(bool deserializing) : base(deserializing) { }
67    protected CrowdedTournamentSelector(CrowdedTournamentSelector original, Cloner cloner) : base(original, cloner) { }
68    public CrowdedTournamentSelector()
69      : base() {
70      Parameters.Add(new LookupParameter<BoolArray>("Maximization", "For each objective determines whether it should be maximized or minimized."));
71      Parameters.Add(new ValueLookupParameter<IntValue>("NumberOfSelectedSubScopes", "The number of sub-scopes that should be selected."));
72      Parameters.Add(new ValueParameter<BoolValue>("CopySelected", "True if the selected scopes are to be copied (cloned) otherwise they're moved."));
73      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
74      Parameters.Add(new ScopeTreeLookupParameter<DoubleArray>("Qualities", "The solutions' qualities vector."));
75      Parameters.Add(new ScopeTreeLookupParameter<IntValue>("Rank", "The solutions' domination rank."));
76      Parameters.Add(new ScopeTreeLookupParameter<DoubleValue>("CrowdingDistance", "The solutions' crowding distance values."));
77      Parameters.Add(new ValueLookupParameter<IntValue>("GroupSize", "The size of the group from which the best will be chosen.", new IntValue(2)));
[6051]78      CopySelectedParameter.Hidden = true;
[5143]79    }
80
81    protected override IScope[] Select(List<IScope> scopes) {
82      IRandom random = RandomParameter.ActualValue;
83      List<int> ranks = RankParameter.ActualValue.Select(x => x.Value).ToList();
84      List<double> crowdingDistance = CrowdingDistanceParameter.ActualValue.Select(x => x.Value).ToList();
85      int count = NumberOfSelectedSubScopesParameter.ActualValue.Value;
86      int groupSize = GroupSizeParameter.ActualValue.Value;
87      bool copy = CopySelected.Value;
88      IScope[] selected = new IScope[count];
89
90      for (int i = 0; i < count; i++) {
91        int best = random.Next(scopes.Count);
92        int index;
93        for (int j = 1; j < groupSize; j++) {
94          index = random.Next(scopes.Count);
95          if (ranks[best] > ranks[index]
96            || ranks[best] == ranks[index]
97              && crowdingDistance[best] < crowdingDistance[index]) {
98            best = index;
99          }
100        }
101
102        if (copy)
103          selected[i] = (IScope)scopes[best].Clone();
104        else {
105          selected[i] = scopes[best];
106          scopes.RemoveAt(best);
107          ranks.RemoveAt(best);
108          crowdingDistance.RemoveAt(best);
109        }
110      }
111
112      return selected;
113    }
114
115    public override IDeepCloneable Clone(Cloner cloner) {
116      return new CrowdedTournamentSelector(this, cloner);
117    }
118  }
119}
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