1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Problems.NK {
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31 | [Item("LimitedRandomInteractionsInitializer", "Randomly assignes interactions across bits in the vicinity of each other respecting the maximum distances if possible.")]
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32 | [StorableClass("868E4066-BEC8-4CF3-8BB0-47C7D4F117B3")]
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33 | public sealed class LimitedRandomInteractionsInitializer : ParameterizedNamedItem, IInteractionInitializer {
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34 | private class Bounds {
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35 | public readonly int Min;
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36 | public readonly int Max;
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37 | public Bounds(int min, int max) {
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38 | Min = Math.Min(min, max);
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39 | Max = Math.Max(min, max);
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40 | }
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41 | public int Bounded(int n) {
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42 | return Math.Max(Min, Math.Min(Max, n));
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43 | }
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44 | }
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45 |
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46 | public IValueParameter<IntValue> MaximumDistanceParameter {
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47 | get { return (IValueParameter<IntValue>)Parameters["MaximumDistance"]; }
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48 | }
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49 | public IValueParameter<DoubleValue> MaximumDistanceRatioParameter {
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50 | get { return (IValueParameter<DoubleValue>)Parameters["MaximumDistanceRatio"]; }
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51 | }
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52 |
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53 | [StorableConstructor]
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54 | private LimitedRandomInteractionsInitializer(bool serializing) : base(serializing) { }
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55 | private LimitedRandomInteractionsInitializer(LimitedRandomInteractionsInitializer original, Cloner cloner) : base(original, cloner) { }
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56 | public LimitedRandomInteractionsInitializer() {
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57 | Parameters.Add(new ValueParameter<IntValue>("MaximumDistance", "Maximum distance of interactions in bits or 0 for unlimited"));
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58 | Parameters.Add(new ValueParameter<DoubleValue>("MaximumDistanceRatio", "Maximum distance of interactions as ratio of the total length or 0 for unlimited"));
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59 | }
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60 |
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61 | public override IDeepCloneable Clone(Cloner cloner) {
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62 | return new LimitedRandomInteractionsInitializer(this, cloner);
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63 | }
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64 |
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65 | private int MaximumDistance(int length, int nInteractions) {
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66 | int maxBitDist = MaximumDistanceParameter.Value.Value;
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67 | double maxDistRatio = MaximumDistanceRatioParameter.Value.Value;
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68 | maxBitDist = Math.Min(
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69 | maxBitDist == 0 ? length : maxBitDist,
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70 | maxDistRatio.IsAlmost(0.0) ? length : (int)Math.Round(maxDistRatio * length));
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71 | if (maxBitDist * 2 < nInteractions)
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72 | maxBitDist = (int)Math.Ceiling(0.5 * nInteractions);
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73 | return maxBitDist;
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74 | }
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75 |
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76 | public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) {
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77 | BoolMatrix m = new BoolMatrix(length, nComponents);
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78 | int maxBitDistance = MaximumDistance(length, nInteractions);
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79 | var minBounds = new Bounds(0, length - nInteractions);
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80 | var maxBounds = new Bounds(nInteractions, length - 1);
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81 | for (int c = 0; c < m.Columns; c++) {
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82 | int min = minBounds.Bounded(c - maxBitDistance);
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83 | int max = maxBounds.Bounded(c + maxBitDistance);
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84 | var indices = Enumerable.Range(min, max - min).ToList();
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85 | indices.Remove(c);
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86 | m[c, c] = true;
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87 | while (indices.Count > nInteractions) {
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88 | indices.RemoveAt(random.Next(indices.Count));
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89 | }
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90 | foreach (var i in indices) {
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91 | m[i, c] = true;
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92 | }
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93 | }
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94 | return m;
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95 | }
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96 | }
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97 | }
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