1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Problems.LawnMower {
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29 | [StorableClass("689C6397-EFD4-4BD7-BA6A-4ADE24C7F2BE")]
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30 | [Item("Lawn Mower Grammar", "The grammar for the lawn mower GP problem.")]
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31 | public sealed class Grammar : SymbolicExpressionGrammar {
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32 | [StorableConstructor]
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33 | private Grammar(bool deserializing) : base(deserializing) { }
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34 | private Grammar(Grammar original, Cloner cloner)
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35 | : base(original, cloner) {
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36 | }
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37 |
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38 | public Grammar()
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39 | : base("Grammar", "Gammar for the lawn mower demo GP problem.") {
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40 | Initialize();
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41 | }
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42 |
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43 | [StorableHook(HookType.AfterDeserialization)]
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44 | private void AfterDeserialization() {
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45 | }
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46 | public override IDeepCloneable Clone(Cloner cloner) {
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47 | return new Grammar(this, cloner);
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48 | }
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49 | private void Initialize() {
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50 | // create all symbols
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51 | var sum = new Sum();
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52 | var prog = new Prog();
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53 | var frog = new Frog();
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54 | var left = new Left();
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55 | var forward = new Forward();
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56 | var constant = new Constant();
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57 |
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58 | var allSymbols = new List<ISymbol>() { sum, prog, frog, left, forward, constant };
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59 |
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60 | // add all symbols to the grammar
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61 | foreach (var s in allSymbols)
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62 | AddSymbol(s);
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63 |
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64 | // define grammar rules
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65 | foreach (var s in allSymbols) {
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66 | AddAllowedChildSymbol(sum, s);
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67 | AddAllowedChildSymbol(sum, s);
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68 | AddAllowedChildSymbol(prog, s);
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69 | AddAllowedChildSymbol(prog, s);
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70 | AddAllowedChildSymbol(frog, s);
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71 | AddAllowedChildSymbol(StartSymbol, s);
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72 | }
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73 | }
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74 | }
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75 | }
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