1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Parameters;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.ScheduleEncoding.ScheduleEncoding {
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29 | [Item("DirectScheduleGTCrossover", "Represents a crossover using the GT-Algorithm to cross two direct schedule representations.")]
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30 | [StorableType("432260C5-ED3B-4891-9BFC-94C35505D949")]
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31 | public class DirectScheduleGTCrossover : DirectScheduleCrossover {
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32 |
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33 | public IValueLookupParameter<DoubleValue> MutationProbabilityParameter {
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34 | get { return (IValueLookupParameter<DoubleValue>)Parameters["MutationProbability"]; }
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35 | }
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36 |
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37 | [StorableConstructor]
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38 | protected DirectScheduleGTCrossover(bool deserializing) : base(deserializing) { }
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39 | protected DirectScheduleGTCrossover(DirectScheduleGTCrossover original, Cloner cloner) : base(original, cloner) { }
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40 | public DirectScheduleGTCrossover()
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41 | : base() {
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42 | Parameters.Add(new ValueLookupParameter<DoubleValue>("MutationProbability", "The probability that a task from the conflict set is chosen randomly instead of from one of the parents."));
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43 | }
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44 |
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45 | public override IDeepCloneable Clone(Cloner cloner) {
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46 | return new DirectScheduleGTCrossover(this, cloner);
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47 | }
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48 |
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49 | public static Schedule Apply(IRandom random, Schedule parent1, Schedule parent2, ItemList<Job> jobData, double mutProp) {
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50 | var child = new Schedule(parent1.Resources.Count);
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51 |
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52 | //Reset scheduled tasks in result
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53 | foreach (Job j in jobData) {
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54 | foreach (Task t in j.Tasks) {
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55 | t.IsScheduled = false;
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56 | }
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57 | }
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58 |
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59 | //GT-Algorithm
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60 | //STEP 0 - Compute a list of "earliest operations"
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61 | ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobData);
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62 | while (earliestTasksList.Count > 0) {
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63 | //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
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64 | Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, child);
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65 | int conflictedResourceNr = minimal.ResourceNr;
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66 | Resource conflictedResource = child.Resources[conflictedResourceNr];
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67 |
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68 | //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
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69 | ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobData, child);
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70 |
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71 | //STEP 3 - Select a task from the conflict set
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72 | int progressOnResource = conflictedResource.Tasks.Count;
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73 | Task selectedTask = null;
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74 | if (random.NextDouble() < mutProp) {
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75 | //Mutation
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76 | selectedTask = conflictSet[random.Next(conflictSet.Count)];
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77 | } else {
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78 | //Crossover
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79 | selectedTask = SelectTaskFromConflictSet(conflictSet, ((random.Next(2) == 0) ? parent1 : parent2), conflictedResourceNr, progressOnResource);
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80 | }
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81 |
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82 | //STEP 4 - Add the selected task to the current schedule
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83 | selectedTask.IsScheduled = true;
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84 | double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, child);
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85 | child.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);
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86 |
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87 | //STEP 5 - Back to STEP 1
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88 | earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobData);
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89 | }
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90 |
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91 | return child;
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92 | }
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93 |
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94 | private static Task SelectTaskFromConflictSet(ItemList<Task> conflictSet, Schedule usedParent, int conflictedResourceNr, int progressOnResource) {
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95 | //Apply Crossover
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96 | foreach (ScheduledTask st in usedParent.Resources[conflictedResourceNr].Tasks) {
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97 | foreach (Task t in conflictSet) {
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98 | if (st.JobNr == t.JobNr)
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99 | return t;
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100 | }
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101 | }
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102 | return conflictSet[0];
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103 | }
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104 |
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105 |
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106 | public override Schedule Cross(IRandom random, Schedule parent1, Schedule parent2) {
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107 | var jobData = (ItemList<Job>)JobDataParameter.ActualValue.Clone();
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108 | var mutProp = MutationProbabilityParameter.ActualValue;
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109 | return Apply(random, parent1, parent2, jobData, mutProp.Value);
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110 | }
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111 | }
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112 | }
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