1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Core;
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25 | using System.Linq;
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26 | using System.Collections;
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27 | using HeuristicLab.GP.Interfaces;
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28 |
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29 | namespace HeuristicLab.GP {
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30 | public class TreeGardener {
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31 | private IRandom random;
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32 | private FunctionLibrary funLibrary;
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33 | private List<IFunction> functions;
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34 |
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35 | private List<IFunction> terminals;
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36 | public IList<IFunction> Terminals {
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37 | get { return terminals; }
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38 | }
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39 |
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40 | private List<IFunction> allFunctions;
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41 | public IList<IFunction> AllFunctions {
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42 | get { return allFunctions; }
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43 | }
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44 |
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45 | #region constructors
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46 | public TreeGardener(IRandom random, FunctionLibrary funLibrary) {
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47 | this.random = random;
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48 | this.funLibrary = funLibrary;
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49 | this.allFunctions = new List<IFunction>();
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50 | terminals = new List<IFunction>();
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51 | functions = new List<IFunction>();
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52 | // init functions and terminals based on constraints
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53 | foreach(IFunction fun in funLibrary.Functions) {
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54 | if(fun.MaxSubTrees == 0) {
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55 | terminals.Add(fun);
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56 | allFunctions.Add(fun);
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57 | } else {
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58 | functions.Add(fun);
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59 | allFunctions.Add(fun);
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60 | }
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61 | }
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62 | }
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63 | #endregion
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64 |
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65 | #region random initialization
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66 | /// <summary>
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67 | /// Creates a random balanced tree with a maximal size and height. When the max-height or max-size are 1 it will return a random terminal.
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68 | /// In other cases it will return either a terminal (tree of size 1) or any other tree with a function in it's root (at least height 2).
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69 | /// </summary>
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70 | /// <param name="maxTreeSize">Maximal size of the tree (number of nodes).</param>
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71 | /// <param name="maxTreeHeight">Maximal height of the tree.</param>
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72 | /// <returns></returns>
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73 | public IFunctionTree CreateBalancedRandomTree(int maxTreeSize, int maxTreeHeight) {
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74 | IFunction rootFunction = GetRandomRoot(maxTreeSize, maxTreeHeight);
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75 | IFunctionTree tree = MakeBalancedTree(rootFunction, maxTreeHeight - 1);
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76 | return tree;
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77 | }
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78 |
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79 | /// <summary>
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80 | /// Creates a random (unbalanced) tree with a maximal size and height. When the max-height or max-size are 1 it will return a random terminal.
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81 | /// In other cases it will return either a terminal (tree of size 1) or any other tree with a function in it's root (at least height 2).
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82 | /// </summary>
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83 | /// <param name="maxTreeSize">Maximal size of the tree (number of nodes).</param>
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84 | /// <param name="maxTreeHeight">Maximal height of the tree.</param>
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85 | /// <returns></returns>
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86 | public IFunctionTree CreateUnbalancedRandomTree(int maxTreeSize, int maxTreeHeight) {
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87 | IFunction rootFunction = GetRandomRoot(maxTreeSize, maxTreeHeight);
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88 | IFunctionTree tree = MakeUnbalancedTree(rootFunction, maxTreeHeight - 1);
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89 | return tree;
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90 | }
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91 |
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92 | public IFunctionTree PTC2(int size, int maxDepth) {
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93 | return PTC2(GetRandomRoot(size, maxDepth), size, maxDepth);
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94 | }
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95 |
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96 | private IFunctionTree PTC2(IFunction rootFunction, int size, int maxDepth) {
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97 | IFunctionTree root = rootFunction.GetTreeNode();
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98 | if (size <= 1 || maxDepth <= 1) return root;
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99 | List<object[]> list = new List<object[]>();
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100 | int currentSize = 1;
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101 | int totalListMinSize = 0;
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102 | int minArity = root.Function.MinSubTrees;
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103 | int maxArity = root.Function.MaxSubTrees;
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104 | if (maxArity >= size) {
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105 | maxArity = size;
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106 | }
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107 | int actualArity = random.Next(minArity, maxArity + 1);
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108 | totalListMinSize += root.Function.MinTreeSize - 1;
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109 | for (int i = 0; i < actualArity; i++) {
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110 | // insert a dummy sub-tree and add the pending extension to the list
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111 | root.AddSubTree(null);
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112 | list.Add(new object[] { root, i, 2 });
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113 | }
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114 |
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115 | while (list.Count > 0 && totalListMinSize + currentSize < size) {
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116 | int randomIndex = random.Next(list.Count);
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117 | object[] nextExtension = list[randomIndex];
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118 | list.RemoveAt(randomIndex);
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119 | IFunctionTree parent = (IFunctionTree)nextExtension[0];
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120 | int a = (int)nextExtension[1];
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121 | int d = (int)nextExtension[2];
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122 | if (d == maxDepth) {
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123 | parent.RemoveSubTree(a);
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124 | IFunctionTree branch = CreateRandomTree(GetAllowedSubFunctions(parent.Function, a), 1, 1);
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125 | parent.InsertSubTree(a, branch); // insert a smallest possible tree
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126 | currentSize += branch.GetSize();
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127 | totalListMinSize -= branch.GetSize();
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128 | } else {
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129 | IFunction selectedFunction = TreeGardener.RandomSelect(random, GetAllowedSubFunctions(parent.Function, a).Where(
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130 | f => !TreeGardener.IsTerminal(f) && f.MinTreeHeight + (d - 1) <= maxDepth).ToArray());
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131 | IFunctionTree newTree = selectedFunction.GetTreeNode();
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132 | parent.RemoveSubTree(a);
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133 | parent.InsertSubTree(a, newTree);
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134 | currentSize++;
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135 | totalListMinSize--;
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136 |
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137 | minArity = selectedFunction.MinSubTrees;
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138 | maxArity = selectedFunction.MaxSubTrees;
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139 | if (maxArity >= size) {
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140 | maxArity = size;
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141 | }
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142 | actualArity = random.Next(minArity, maxArity + 1);
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143 | for (int i = 0; i < actualArity; i++) {
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144 | // insert a dummy sub-tree and add the pending extension to the list
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145 | newTree.AddSubTree(null);
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146 | list.Add(new object[] { newTree, i, d + 1 });
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147 | }
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148 | totalListMinSize += newTree.Function.MinTreeSize - 1;
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149 | }
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150 | }
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151 | while (list.Count > 0) {
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152 | int randomIndex = random.Next(list.Count);
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153 | object[] nextExtension = list[randomIndex];
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154 | list.RemoveAt(randomIndex);
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155 | IFunctionTree parent = (IFunctionTree)nextExtension[0];
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156 | int a = (int)nextExtension[1];
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157 | int d = (int)nextExtension[2];
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158 | parent.RemoveSubTree(a);
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159 | parent.InsertSubTree(a,
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160 | CreateRandomTree(GetAllowedSubFunctions(parent.Function, a), 1, 1)); // append a tree with minimal possible height
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161 | }
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162 | return root;
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163 | }
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164 |
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165 | /// <summary>
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166 | /// selects a random function from allowedFunctions and creates a random (unbalanced) tree with maximal size and height.
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167 | /// </summary>
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168 | /// <param name="allowedFunctions">Set of allowed functions.</param>
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169 | /// <param name="maxTreeSize">Maximal size of the tree (number of nodes).</param>
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170 | /// <param name="maxTreeHeight">Maximal height of the tree.</param>
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171 | /// <returns>New random unbalanced tree</returns>
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172 | public IFunctionTree CreateRandomTree(ICollection<IFunction> allowedFunctions, int maxTreeSize, int maxTreeHeight) {
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173 | // get the minimal needed height based on allowed functions and extend the max-height if necessary
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174 | int minTreeHeight = allowedFunctions.Select(f => f.MinTreeHeight).Min();
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175 | if(minTreeHeight > maxTreeHeight)
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176 | maxTreeHeight = minTreeHeight;
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177 | // get the minimal needed size based on allowed functions and extend the max-size if necessary
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178 | int minTreeSize = allowedFunctions.Select(f => f.MinTreeSize).Min();
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179 | if(minTreeSize > maxTreeSize)
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180 | maxTreeSize = minTreeSize;
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181 |
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182 | // select a random value for the size and height
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183 | int treeHeight = random.Next(minTreeHeight, maxTreeHeight + 1);
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184 | int treeSize = random.Next(minTreeSize, maxTreeSize + 1);
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185 |
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186 | // filter the set of allowed functions and select only from those that fit into the given maximal size and height limits
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187 | IFunction[] possibleFunctions = allowedFunctions.Where(f => f.MinTreeHeight <= treeHeight &&
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188 | f.MinTreeSize <= treeSize).ToArray();
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189 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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190 |
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191 | // build the tree
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192 | IFunctionTree root;
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193 | root = PTC2(selectedFunction, maxTreeSize, maxTreeHeight);
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194 | return root;
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195 | }
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196 | #endregion
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197 |
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198 | #region tree information gathering
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199 | public IFunctionTree GetRandomParentNode(IFunctionTree tree) {
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200 | List<IFunctionTree> parentNodes = new List<IFunctionTree>();
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201 |
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202 | // add null for the parent of the root node
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203 | parentNodes.Add(null);
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204 |
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205 | TreeForEach(tree, delegate(IFunctionTree possibleParentNode) {
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206 | if(possibleParentNode.SubTrees.Count > 0) {
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207 | parentNodes.Add(possibleParentNode);
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208 | }
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209 | });
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210 |
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211 | return parentNodes[random.Next(parentNodes.Count)];
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212 | }
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213 |
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214 | public static ICollection<IFunctionTree> GetAllSubTrees(IFunctionTree root) {
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215 | List<IFunctionTree> allTrees = new List<IFunctionTree>();
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216 | TreeForEach(root, t => { allTrees.Add(t); });
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217 | return allTrees;
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218 | }
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219 |
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220 | /// <summary>
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221 | /// returns the height level of branch in the tree
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222 | /// if the branch == tree => 1
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223 | /// if branch is in the sub-trees of tree => 2
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224 | /// ...
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225 | /// if branch is not found => -1
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226 | /// </summary>
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227 | /// <param name="tree">root of the function tree to process</param>
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228 | /// <param name="branch">branch that is searched in the tree</param>
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229 | /// <returns></returns>
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230 | public int GetBranchLevel(IFunctionTree tree, IFunctionTree branch) {
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231 | return GetBranchLevelHelper(tree, branch, 1);
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232 | }
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233 |
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234 | // 'tail-recursive' helper
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235 | private int GetBranchLevelHelper(IFunctionTree tree, IFunctionTree branch, int level) {
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236 | if(branch == tree) return level;
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237 |
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238 | foreach(IFunctionTree subTree in tree.SubTrees) {
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239 | int result = GetBranchLevelHelper(subTree, branch, level + 1);
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240 | if(result != -1) return result;
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241 | }
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242 |
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243 | return -1;
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244 | }
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245 |
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246 | public bool IsValidTree(IFunctionTree tree) {
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247 | for(int i = 0; i < tree.SubTrees.Count; i++) {
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248 | if(!tree.Function.GetAllowedSubFunctions(i).Contains(tree.SubTrees[i].Function)) return false;
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249 | }
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250 |
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251 | if(tree.SubTrees.Count < tree.Function.MinSubTrees || tree.SubTrees.Count > tree.Function.MaxSubTrees)
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252 | return false;
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253 | foreach(IFunctionTree subTree in tree.SubTrees) {
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254 | if(!IsValidTree(subTree)) return false;
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255 | }
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256 | return true;
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257 | }
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258 |
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259 | // returns a random branch from the specified level in the tree
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260 | public IFunctionTree GetRandomBranch(IFunctionTree tree, int level) {
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261 | if(level == 0) return tree;
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262 | List<IFunctionTree> branches = new List<IFunctionTree>();
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263 | GetBranchesAtLevel(tree, level, branches);
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264 | return branches[random.Next(branches.Count)];
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265 | }
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266 | #endregion
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267 |
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268 | #region function information (arity, allowed childs and parents)
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269 | internal ICollection<IFunction> GetPossibleParents(List<IFunction> list) {
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270 | List<IFunction> result = new List<IFunction>();
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271 | foreach(IFunction f in functions) {
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272 | if(IsPossibleParent(f, list)) {
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273 | result.Add(f);
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274 | }
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275 | }
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276 | return result;
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277 | }
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278 |
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279 | private bool IsPossibleParent(IFunction f, List<IFunction> children) {
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280 | int minArity = f.MinSubTrees;
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281 | int maxArity = f.MaxSubTrees;
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282 | // note: we can't assume that the operators in the children list have different types!
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283 |
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284 | // when the maxArity of this function is smaller than the list of operators that
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285 | // should be included as sub-operators then it can't be a parent
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286 | if(maxArity < children.Count()) {
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287 | return false;
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288 | }
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289 | int nSlots = Math.Max(minArity, children.Count);
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290 |
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291 | List<HashSet<IFunction>> slotSets = new List<HashSet<IFunction>>();
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292 |
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293 | // we iterate through all slots for sub-trees and calculate the set of
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294 | // allowed functions for this slot.
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295 | // we only count those slots that can hold at least one of the children that we should combine
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296 | for(int slot = 0; slot < nSlots; slot++) {
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297 | HashSet<IFunction> functionSet = new HashSet<IFunction>(f.GetAllowedSubFunctions(slot));
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298 | if(functionSet.Count() > 0) {
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299 | slotSets.Add(functionSet);
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300 | }
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301 | }
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302 |
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303 | // ok at the end of this operation we know how many slots of the parent can actually
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304 | // hold one of our children.
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305 | // if the number of slots is smaller than the number of children we can be sure that
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306 | // we can never combine all children as sub-trees of the function and thus the function
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307 | // can't be a parent.
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308 | if(slotSets.Count() < children.Count()) {
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309 | return false;
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310 | }
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311 |
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312 | // finally we sort the sets by size and beginning from the first set select one
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313 | // function for the slot and thus remove it as possible sub-tree from the remaining sets.
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314 | // when we can successfully assign all available children to a slot the function is a valid parent
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315 | // when only a subset of all children can be assigned to slots the function is no valid parent
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316 | slotSets.Sort((p, q) => p.Count() - q.Count());
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317 |
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318 | int assignments = 0;
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319 | for(int i = 0; i < slotSets.Count() - 1; i++) {
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320 | if(slotSets[i].Count > 0) {
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321 | IFunction selected = slotSets[i].ElementAt(0);
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322 | assignments++;
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323 | for(int j = i + 1; j < slotSets.Count(); j++) {
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324 | slotSets[j].Remove(selected);
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325 | }
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326 | }
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327 | }
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328 |
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329 | // sanity check
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330 | if(assignments > children.Count) throw new InvalidProgramException();
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331 | return assignments == children.Count - 1;
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332 | }
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333 | public IList<IFunction> GetAllowedParents(IFunction child, int childIndex) {
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334 | List<IFunction> parents = new List<IFunction>();
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335 | foreach(IFunction function in functions) {
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336 | ICollection<IFunction> allowedSubFunctions = GetAllowedSubFunctions(function, childIndex);
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337 | if(allowedSubFunctions.Contains(child)) {
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338 | parents.Add(function);
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339 | }
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340 | }
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341 | return parents;
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342 | }
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343 | public static bool IsTerminal(IFunction f) {
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344 | return f.MinSubTrees == 0 && f.MaxSubTrees == 0;
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345 | }
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346 | public ICollection<IFunction> GetAllowedSubFunctions(IFunction f, int index) {
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347 | if(f == null) {
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348 | return allFunctions;
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349 | } else {
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350 | return f.GetAllowedSubFunctions(index);
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351 | }
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352 | }
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353 | #endregion
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354 |
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355 | #region private utility methods
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356 | public IFunction GetRandomRoot(int maxTreeSize, int maxTreeHeight) {
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357 | if(maxTreeHeight == 1 || maxTreeSize == 1) {
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358 | IFunction selectedTerminal = RandomSelect(terminals);
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359 | return selectedTerminal;
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360 | } else {
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361 | IFunction[] possibleFunctions = functions.Where(f => f.MinTreeHeight <= maxTreeHeight &&
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362 | f.MinTreeSize <= maxTreeSize).ToArray();
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363 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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364 | return selectedFunction;
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365 | }
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366 | }
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367 |
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368 |
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369 | private IFunctionTree MakeUnbalancedTree(IFunction parent, int maxTreeHeight) {
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370 | if(maxTreeHeight == 0) return parent.GetTreeNode();
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371 | int minArity = parent.MinSubTrees;
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372 | int maxArity = parent.MaxSubTrees;
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373 | int actualArity = random.Next(minArity, maxArity + 1);
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374 | if(actualArity > 0) {
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375 | IFunctionTree parentTree = parent.GetTreeNode();
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376 | for(int i = 0; i < actualArity; i++) {
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377 | IFunction[] possibleFunctions = GetAllowedSubFunctions(parent, i).Where(f => f.MinTreeHeight <= maxTreeHeight).ToArray();
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378 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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379 | IFunctionTree newSubTree = MakeUnbalancedTree(selectedFunction, maxTreeHeight - 1);
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380 | parentTree.InsertSubTree(i, newSubTree);
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381 | }
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382 | return parentTree;
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383 | }
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384 | return parent.GetTreeNode();
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385 | }
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386 |
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387 |
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388 | // NOTE: this method doesn't build fully balanced trees because we have constraints on the
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389 | // types of possible sub-functions which can indirectly impose a limit for the depth of a given sub-tree
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390 | private IFunctionTree MakeBalancedTree(IFunction parent, int maxTreeHeight) {
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391 | if(maxTreeHeight == 0) return parent.GetTreeNode();
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392 | int minArity = parent.MinSubTrees;
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393 | int maxArity = parent.MaxSubTrees;
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394 | int actualArity = random.Next(minArity, maxArity + 1);
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395 | if(actualArity > 0) {
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396 | IFunctionTree parentTree = parent.GetTreeNode();
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397 | for(int i = 0; i < actualArity; i++) {
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398 | // first try to find a function that fits into the maxHeight limit
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399 | IFunction[] possibleFunctions = GetAllowedSubFunctions(parent, i).Where(f => f.MinTreeHeight <= maxTreeHeight &&
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400 | !IsTerminal(f)).ToArray();
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401 | // no possible function found => extend function set to terminals
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402 | if(possibleFunctions.Length == 0) {
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403 | possibleFunctions = GetAllowedSubFunctions(parent, i).Where(f => IsTerminal(f)).ToArray();
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404 | IFunction selectedTerminal = RandomSelect(possibleFunctions);
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405 | IFunctionTree newTree = selectedTerminal.GetTreeNode();
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406 | parentTree.InsertSubTree(i, newTree);
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407 | } else {
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408 | IFunction selectedFunction = RandomSelect(possibleFunctions);
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409 | IFunctionTree newTree = MakeBalancedTree(selectedFunction, maxTreeHeight - 1);
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410 | parentTree.InsertSubTree(i, newTree);
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411 | }
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412 | }
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413 | return parentTree;
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414 | }
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415 | return parent.GetTreeNode();
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416 | }
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417 |
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418 | private static void TreeForEach(IFunctionTree tree, Action<IFunctionTree> action) {
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419 | action(tree);
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420 | foreach(IFunctionTree subTree in tree.SubTrees) {
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421 | TreeForEach(subTree, action);
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422 | }
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423 | }
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424 |
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425 | private static void GetBranchesAtLevel(IFunctionTree tree, int level, List<IFunctionTree> result) {
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426 | if(level == 1) result.AddRange(tree.SubTrees);
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427 | foreach(IFunctionTree subTree in tree.SubTrees) {
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428 | if(subTree.GetHeight() >= level - 1)
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429 | GetBranchesAtLevel(subTree, level - 1, result);
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430 | }
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431 | }
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432 |
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433 | private IFunction RandomSelect(IList<IFunction> functionSet) {
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434 | return RandomSelect(random, functionSet);
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435 | }
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436 |
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437 | public static IFunction RandomSelect(IRandom random, IList<IFunction> functionSet) {
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438 | double[] accumulatedTickets = new double[functionSet.Count];
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439 | double ticketAccumulator = 0;
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440 | int i = 0;
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441 | // precalculate the slot-sizes
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442 | foreach (IFunction function in functionSet) {
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443 | ticketAccumulator += function.Tickets;
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444 | accumulatedTickets[i] = ticketAccumulator;
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445 | i++;
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446 | }
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447 | // throw ball
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448 | double r = random.NextDouble() * ticketAccumulator;
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449 | // find the slot that has been hit
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450 | for (i = 0; i < accumulatedTickets.Length; i++) {
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451 | if (r < accumulatedTickets[i]) return functionSet[i];
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452 | }
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453 | // sanity check
|
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454 | throw new InvalidProgramException(); // should never happen
|
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455 | }
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456 |
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457 | #endregion
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458 |
|
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459 | }
|
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460 | }
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